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[2018] The Year Ahead


Deathcon

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January

Like jabbing eyes with sticks? For our first update of the year, we’ve made two existing Stalker Creatures (levels 71 and 99) freely slayable (for those who have completed Dishonour Among Thieves) in a new dungeon beneath Daemonheim. Get up to your eyeballs in, well, eyeballs to earn the Hexhunter Bow; at level 80, this rare ranged weapon deals formidable damage to magic opponents and increases your accuracy for targets with a vulnerability to arrows. Joining the two Stalker Creatures in the first update are elite mobs for you to fight, lore tidbits to discover, a pet to earn and new, high-tier arrows to fletch and loot. And don’t forget the Anniversary Cake! That’s right, RuneScape is now 17 – old enough to get a UK driver’s license.

And the rest of the month? For our skillers, we have the Elder Simulacrum Outfit coming out. Collect fragments while you train Divination and fuse them together to make the outfit and gain exceptional benefits. More of a ranged or crafting person? We’re showing some love to a bakriminally underused part of the game with the Enchanted Bakriminel Bolts update: add any effect to Bakriminal bolts from one of the eleven enchanted gem-tips for an altogether tiered-up result! We’re also making Skill Outfit Head add-ons obtainable in-game and introducing the changes we’ve made to the Aura Bag (following your feedback), which include being able to browse and activate auras from a single location. In other news, Hati, Sköll and Fenrir are making a return, Vic the Trader will be on hand to convert the resulting Bonus XP into unlocks, XP and more, and Sliske’s Endgame will finally become replayable. Yes, you can now return to the maze to hunt down all your favourite gods.

February, March and April

Now this is where things get interesting. Why? Because this is where we start to see the benefit from the move away from expansions. Highlights below, in no particular order.

Let’s begin with the Clue Scroll Overhaul. It includes some things you might expect, like Master Tier clues, new puzzles and new rewards (including Second-Age Saradomin gear, a Robin Hood outfit and dragon masks). But there are also some additions, like a Clue Scroll log to track your overall winnings (it’s been tracking your winnings for two months now), hidey holes for emote clues, a clue scroll outfit that makes you a clue hunting superstar, and fixes to Clue Scrolls as a whole, like stackable caskets and the capacity to hold up to 25 clues of each tier.

There’s also Solak, a top-tier boss aimed at groups of seven, with a distinct duo mode for those who’d rather stick to one buddy. He’s had a makeover since RuneFest (again, based on your feedback) and there’s a fascinating story to be uncovered if you can hatchet your way through to it. Hone your skills, get to the Grove and be the first to topple the tree. You might get some tier-92 crossbows for your efforts.

Next up, Pieces of Hate is sailing into port, adding a cargo-ful of adventure, humour and loved characters for the Pirate Quest series’ finale. But don’t start getting complacent – if there’s one thing that’s predictable about pirates, it’s their unpredictability, so don’t expect it to end swimmingly. However, we can tell you this much: war is coming to Mos Le’Harmless, and you’ve not seen the last of Rabid Jack.

Continuing the nautical theme, you’d better grab your waterproofs, because this is the year of Deep Sea Fishing. Aimed at mid-to-high level players, this update offers diversity to the traditionally laidback Fishing skill. We’re aiming for every visit to be different: one moment, you’ll be dealing with sea-beasts from far-flung locations; the other, you’ll be catching the new best-in-slot catch, sailfish. What’s more, it’s all based in a beautiful new location that you’re sure to fall in love with. Hook, line and sinker.

One more thing: we’ve decided to bring forward some changes in what we’re calling the ‘Bank Rework Taster’. You’ll find Diango and the Costume Room accessible from the bank, all ten presets visible as standard and junk items highlighted for you to ditch at your leisure.

Time for a quickfire round!

  • We’re introducing Group Ironman – the difference being that linked ironmen can now trade amongst themselves and participate in multiplayer content, such as group bosses and Dungeoneering.
  • Another new addition is Safecracking – similar to Elder Trees, but for Thieving – which will see you travelling to vaults in castles across Gielinor for XP and the new rewards which can be unlocked at the Thieving Guild.
  • We’re making the Mimic Boss a permanent addition to the game.
  • You’ll have the chance to forge the future of two new skills with the Mining and Smithing Beta.
  • Spring Fayre will return with less focus on RuneCoins to participate. It will also home the Easter event.
  • We’re building a Minigame Hub: bringing all minigamers into one location and cutting some of the more under-used minigames in the process.
  • You’ll have the chance to rebuild Edgeville after its dragonkin decimation.
  • Brimhaven will have a brand new, high level Agility arena and accompanying graphical rework.
  • We’re introducing a Calendar of Events in-game so that you can see what’s happening in Gielinor at any one time.

 

 

****This is by no means an exhaustive list, so stay tuned. Furthermore, Double XP Weekend will take place from the 23rd to the 26th of February****

during which we will be raising money for Special Effect with a 24-hour Gameblast livestream. Get prepping now to ensure you get the best deal on supplies, and please give generously!

The rest of 2018

There’s no doubting the headliniest of headline acts: RuneScape on Mobile is due for launch later in the year, making Gielinor available to you on the move. This won’t cost a dime extra: it’s all part of your membership. We want you to get involved with upcoming betas, surveys and showcases so that YOU are the ones who tell us when it is ready for launch. For us, it’s the most exciting development in RuneScape since Guthix took a staff to the chest...too soon?

The Mining and Smithing Rework is intended for the third quarter, and it’s the full-fat experience. Ore tiers are being moved down to match the combat stats of their resulting gear, and new tiers of ore are being added to the top end, bringing new weapons and armours. But why stop there? We’re chucking in new mining areas, new smithing rewards, quality-of-life improvements (like making Mining rocks inexhaustible) and changes to every single piece of content that is affected by the rework, which is the largest part of the whole project. Phew!

A considerable proportion of the Bank Rework is dependent on RuneScape Mobile, which is why we’ve scheduled this in post launch. That said, we’ve separated out the items that aren’t (as many as we could) for release earlier in the year, namely as part of the first quarter's Bank Rework Taster mentioned above.

Sore for story? We've got a second helping for you this year, and it comes with a bit of a twist. Introducing: Needle Skips – a murder mystery quest which you can solve by entering clues into a magical artifact. Have fun!

Those are just a few of the definites, but there's a lot more that we're still sitting on to surprise you with later in the year. Continuing on, here are a few projects that we plan to work on this year which aren't actively in development yet:

It’s time to show some love to Clans. We’ve collected info from current clan members and leaders, and we’ve got prioritised areas of attack: we’re eager to make clans more versatile to manage; we want new players to be introduced to clans early, so that they can be guided to the best content; and we want clans to feel a little more competition with each other. We might even bring clans more onto the surface world. It’s still early days, and RuneScape on Mobile comes first, but we’ll be sure to show you our designs and sneak out some updates in advance, too.

You can also expect to see Skilling Offhands, rework projects to fix Dailyscape and improvements to Shattered Worlds, among other things. It’s all go this year!

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Dailyscape Reductions, Bank Rework, Rebuilding Edgeville!!! 2020's Gonna be Lit boiz! 

 

In all seriousness though this stuff sounds pretty cool cheers for the repost :) 

Edited by Cyruss
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30 minutes ago, Deathcon said:

It’s time to show some love to Clans.

I've heard this a few times now. Will believe it when I see it done :reporter:

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10 minutes ago, Beric said:

I've heard this a few times now. Will believe it when I see it done :reporter:

to be fair they reduced upkeep.

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2 hours ago, Deathcon said:

to be fair they reduced upkeep.

Not the sort of clan updates we want.

 

Less shitty interfaces + better/new tools to manage clans and clan activities is what we really need. They are so integral to the enjoyment for most players that it's absurd that no effort has been put in to improve them functionally.

 

---

 

Also this BTS really seems like leftovers/stuff we were supposed to get in 2017. I'm glad they aren't overreaching with their promises but it's not too exciting.

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23 minutes ago, AmusedDragon said:

Not the sort of clan updates we want.

 

Less shitty interfaces + better/new tools to manage clans and clan activities is what we really need. They are so integral to the enjoyment for most players that it's absurd that no effort has been put in to improve them functionally.

Also this BTS really seems like leftovers/stuff we were supposed to get in 2017.

 

 

 

I'm glad they aren't overreaching with their promises but it's not too exciting.

 

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3 hours ago, Deathcon said:

we’re eager to make clans more versatile to manage

 

Taking bets on how many people Jade accidentally kicks

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Just now, Overvoltage said:

Taking bets on how many people Jade accidentally kicks

I've only ever managed to do this to myself :reporter:

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Honestly we should get in contact with the relevant goon so that everything we want, we get. Maybe score us another mention in the news posts if we're good aboot it.

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8 hours ago, Deathcon said:

rework projects to fix Dailyscape

 

The fuck does this mean? :icon_confused: Nobody is forcing you to do content. If somebody doesn't want to do dailyscape they don't have to. 

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1 hour ago, Pizzas said:

 

The fuck does this mean? :icon_confused: Nobody is forcing you to do content. If somebody doesn't want to do dailyscape they don't have to. 

The issue is that people want to do the best thing they can do and if literally everything that is a daily is the best way to do something people feel the need to do those things.

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1 hour ago, AmusedDragon said:

The issue is that people want to do the best thing they can do and if literally everything that is a daily is the best way to do something people feel the need to do those things.

agreed perhaps like sandstone or rocktail bubble if u missed a day u got to do double the next or so on and so forth not forcing u to go to the same locations all the time... we will see what they do 

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3 hours ago, Pizzas said:

The fuck does this mean? :icon_confused: Nobody is forcing you to do content. If somebody doesn't want to do dailyscape they don't have to. 

There is zero reason to conventionally train Divination, Dungeoneering, Fishing, and Woodcutting - except if you're a poor planner or you're allergic to dailyscape. Dailies should be there to compliment the skill, to break the monotony of the primary training method. They should not be a replacement for training the skill.

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am I going to be the first one?
Fucking DXP! :3 

What're ya'll going to do during it? MYself am thinking of using up all my protean stuff and then aim for either 99 wc or div

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Vladivostok0

Alright, I'm an A-Class n00b so most of this stuff goes over my head, BUT:

  1. Mining Rework
  2. Banking Rework
  3. Rebuilding Edgeville

all sound awesome! But what is this about 'group ironmen?' Is this something people have been asking for a lot? I'm not an ironman so please feel free to tell me to STFU but it sounds like they're taking a system that is cool because of how hard it is and making it a little less cool. Not sure what real Iron peoples think.

 

Also what is Dailyscape?

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9 hours ago, Isurugi Noe said:

Fucking DXP! :3 

What're ya'll going to do during it? MYself am thinking of using up all my protean stuff and then aim for either 99 wc or div

I think I might do some work towards 120 hunter, but because I dislike the skill and would enjoy doing as little as possible of it. 

 

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9 hours ago, Vladivostok0 said:

all sound awesome! But what is this about 'group ironmen?' Is this something people have been asking for a lot? I'm not an ironman so please feel free to tell me to STFU but it sounds like they're taking a system that is cool because of how hard it is and making it a little less cool. Not sure what real Iron peoples think.

It's basically ironman but instead of 1 account that is totally solo you can have like 5 accounts work together. It's completely stupid and defeats the purpose imo. It also wont work out well as people are going to quit leaving others in their groups alone.

 

9 hours ago, Vladivostok0 said:

Also what is Dailyscape?

Basically time locked pieces of content that reset every day. These usually give great rewards (like guthix caches for instance) and are way more efficient for the time put in than actually training a particular skill. One could log in and do a ton of daily stuff (which if you do a lot of dailies can take quite a bit of time) and then log off and do it all again the next day.

 

It's sort of tiring but people feel the need to do these things because they are the absolute best way to go about training some stuff.

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Deleted User
On 6-1-2018 at 9:50 AM, Isurugi Noe said:

What're ya'll going to do during it? MYself am thinking of using up all my protean stuff and then aim for either 99 wc or div

Hoping to get enough cash together for 99 construction. Invention I'll get through slayer and Div/Agil i dont really care for too much yet...

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On 1/6/2018 at 10:27 AM, Beric said:

I think I might do some work towards 120 hunter, but because I dislike the skill and would enjoy doing as little as possible of it. 

Don't forget urns btw!

 

And if you need urns, right NOW is a good time to make them, on this winter weekend.

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On 1/6/2018 at 2:43 AM, Veggie said:

Dailies should be there to compliment the skill, to break the monotony of the primary training method. They should not be a replacement for training the skill.

Yep

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