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Updates 1/29


John Kleppe

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Sliske’s Endgame

Many of us go to bed replaying old conversations. What if I’d not said that? What if I’d said that instead? The options are endless, and the sad truth is that we’ll likely never know the answers. But I wonder: two winters ago, how many of you lay awake wondering, ‘What if I’d supported that god? How would things have changed?’ As of today, you can find out consequence free.

Your favourite love-to-hate Mahjarrat is back for seconds, thirds, fourths and everything that comes after, should you desire it, and he’s brought his maze along for the ride. That’s right: Sliske’s Endgame is now replayable, and we’ve given you the option to play with the past. Want to know how you’d have fared in the maze with a different allegiance? Just head to ‘Options’ on the replay interface and temporarily change the past with a tick of a box.

The important thing is that none of these playthroughs actually affect your canon adventure, meaning you can experiment as much as you like. That said, we’re also providing the option of a second blast at your canon storyfor those who want it, but be mindful that you can only do this once, and these changes will be permanent. What’s more, if you’re taking this second and final stab at canon, you can’t change the past as you can with normal, non-canon replays.

Oh, and before I forget: there’s a special something waiting for you at the end. No spoilers here, though. Chat to Relomia in Draynor Village to get restarted. Happy god hunting!

Newly obtainable in-game this week

Both the Elder Simulacrum Outfit and Skill Outfit Head add-ons are migrating over from Treasure Hunter to be earned in-game, in response to your feedback.

Elder Simulacrum Outfit

You’ll start receiving simulacrum fragments while training Divination (level 70), which you can then fuse together at Divination level 80 using Invention (level 20) to make the five pieces of each of the Divine Simulacrum outfits: the Divination Energy outfit, the Divination Chronicle outfit and the Divination Memory outfit - given you don’t own them already. Once you have all three, you can combine them to make the best of the bunch: the Elder Simulacrum Outfit, which gives you the following benefits:

  • Three daily teleports to any wisp colony that you have both the levels and the quest requirements to visit.
  • Unlimited teleports to May Stormbrewer or Guthix's Cave, given you’ve completed The World Wakes.
  • Seven percent chance to harvest two memories at once, providing you with twice the XP and divine energy.
  • Seven percent chance to obtain two chronicle fragments or elder chronicles at once when harvesting a wisp or an elder wisp.
  • Five percent chance to get five times the energy while harvesting wisps.
  • Activates the Diviner’s outfit bonus (if owned and depending on how many outfit pieces you have), even when the set is in your bank or being held by Diango.
  • All the benefits of a Modified diviner's headwear, if owned.

Chat to Orla Fairweather west of Lumbridge crater for more information about simulacrum fragments. And remember: the higher your Divination level, the more of them you’ll receive!

Skill Head Add-ons

You can now obtain the skill head add-ons either by purchasing them or winning them in a minigame. More details below:

Add-on Effect How to get it
Blacksmith's head add-on Five percent chance to save coal when smelting ores Random chance when completing Ceremonial Swords in the Artisans Workshop
Farmer's head add-on Two percent chance to save seeds when planting them) Purchasable from the Cabbage Facepunch Bonanza reward shop
Artisan's head add-on Five percent chance to save a piece of leather (automatically banked) Purchasable from the Stealing Creation reward shop
Botanist's head add-on Five percent chance to make a duplicate potion (automatically banked) Purchasable from the Flash Powder Factory reward shop
Sous Chef's head add-on Five percent chance to cook a duplicate food item (automatically banked) Random chance when completing a Gnome Restaurant delivery
Diviner's head add-on Five percent chance to save energy while weaving or transmuting Random chance when leaving a Guthixian Cache
First Age head add-on Two percent chance to save boned when buried or used on an altar Purchasable from the Shady Ghost near the Ectofuntus
Shaman's head add-on Five percent chance to save a charm when infusing pouches Random chance when opening a box of Summoning ingredients from Familiarisation

Patch Notes

Here are the highlights from this week’s patch notes:

  • It is now possible to bind action bars to a specific weapon style to allow automatic switching to a defined action bar upon equipping a mainhand weapon. This can be managed within the Action Bar Settings interface, located in Game Settings.
  • Trying to activate a favourite aura while on cooldown via the Aura Management icon now displays the cooldown time remaining.
  • Dwarven and Invention multi-cannons can now be reloaded and repaired (resetting their despawn time) by left-clicking them.
  • Gaining prestige for a boss kill count no longer removes the 'Reaper' or 'Final Boss' titles.
  • Pet examines now display the full kill count when a boss is prestiged.
  • Players no longer receive low combat XP drops from creatures on worlds 115 and above in Shattered Worlds.

For the full list, visit the patch notes forum thread.

Enjoy!

Next patch: replayability of IRL decisions. Or is that a little too Black Mirror?

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3 minutes ago, John Kleppe said:

Dwarven and Invention multi-cannons can now be reloaded and repaired (resetting their despawn time) by left-clicking them.

My obsessive cannon clicking will now have a purpose :reporter:

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43 minutes ago, John Kleppe said:

Many of us go to bed replaying old conversations. What if I’d not said that? What if I’d said that instead?

God dude, story of my life. Like, what if I hadn't jumped straight to "Nice shoes, wanna fuck?" with that cute girl in chem lab freshman year? Who knows what could have been?

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51 minutes ago, John Kleppe said:

It is now possible to bind action bars to a specific weapon style to allow automatic switching to a defined action bar upon equipping a mainhand weapon. This can be managed within the Action Bar Settings interface, located in Game Settings.

This is honestly the best QOL thing they've put in the game in I don't even know how long. Absolutely fantastic. 

 

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1 hour ago, Cam L said:

God dude, story of my life. Like, what if I hadn't jumped straight to "Nice shoes, wanna fuck?" with that cute girl in chem lab freshman year? Who knows what could have been?

It's times like these I want to log out or hop worlds irl :bye:

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3 hours ago, John Kleppe said:

Gaining prestige for a boss kill count no longer removes the 'Reaper' or 'Final Boss' titles.

The fact that this was even a thing proves that there is no conversation at all to hash things out when they decide to add things.

 

No one in the room thinks to ask "alright, but will 'x' work after we do this"?

 

:facepalm2:

Link to comment
1 hour ago, AmusedDragon said:

The fact that this was even a thing proves that there is no conversation at all to hash things out when they decide to add things.

To be fair on this point I don't think they expected many people, maybe even anyone to get 60k+ kills in a boss. but yea overall this is probably mostly true lol

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