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January Content+


Deathcon

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Sources will be formatted and then linked when completed + Check out Suity's Future Update Wiki for more update details.


January Content


Seekers Slayer Update


  • Seekers = GP and Soulgazers = XP
  • The charms are more expensive than predicted.
    • Don't have to use them and could instead sell them.
  • The elite spawn rate is NOT 1/200.
    • Soulgazers have the best elite spawn rate out of all creatures than can spawn elites.
    • Using charms increases it further.
  • No changes have been made to the seekers currently.

Bakriminel Bolts


  • When enchanted bakriminel bolts proc, the bolt is destroyed.
    • This is done to balance the bolts so they maintain their high price.
    • We will monitor the rate they come into the game and decide if changes need to be made.
  • Onyx and Hydrix bolt tip alch prices are a known issue.
    • They are an integral part of drop tables and therefore are tied into more than combat.

Aura Interface


General Information

  • Able to reset your aura as many times as you want (same aura).
  • The highest tier aura should be activated if you somehow are able to activate a lower tiered version.

Improvements to Come

  • Small Update to Aura Management:
    • Display a message if an aura becomes ready to use.
    • Automatically extend favorite or non-favorite auras by 50% or 100% on activation.
    • Thought about per aura toggle but it would have taken up too much save data (we have limits per project).
    • Activating an aura without enough viswax won't give a warning and will only activate for the normal duration.

Special Case Auras

  • Auras have been excluded from the interface, but may be added in the future:
    • Hellion aura, Dungeoning aura, Desert pant aura, Oddball, Old retired auras
    • However, looking into if they can be changed into different objects such as oddball becoming a skill override.
  • Gaze auras should have been removed a long time ago as they are now cosmetic overrides.
    • Deliberately made them unusable as a safety check from discontinued auras.
  • Dungeoneering Aura was excluded for a few reasons, but may be included in the future.
  • Hellion aura doesn't show in the aura interface due technical restrictions and losing the ability to left click reset.
    • Reset option is in the interface but it can sometimes show viswax and not the aura.

Looking Into

  • Having an in-game message to tell you when an aura has finished charging.
  • Alphabetizing auras within the interface.
  • An issue with the Jack of Trades aura being returned instead of the reward book.
  • Improving certain UI elements of the aura interface.

Other

  • Auras countdown every 10 ticks.
  • The aura icons in the shop are just graphics not models, unlike the in-game item.
  • Promotion auras won't appear in the management interface.
  • The favorites list only supports 8 options and making reordering lists takes too long.
    • Perhaps more filters could be added to the drop-down such as 'Production', or 'Gathering'.

Sliske's Endgame


  • The eclipse teasers were for the Sliske's endgame replay-ability.
  • In non-canon playthroughs you can skip that as well. But you won't get the reward if you do.
    • An XP lamp and a cosmetic unlock.
    • Using a skip either at the boss fight, or at the beginning section, will mean you get no reward.

General Updates


Arc


  • Players will soon be able to visit other people's uncharted isles.
    • Other players can't interact with skilling locations or pick up customizations.
  • Look into providing flags while on uncharted islands.
  • Arhats aren't assigned as a Slayer task since the Arc has its own system of contracts/assignments.
    • The contracts provide more support for rewards such as Slayer XP and Slayer points.
    • If they were normal tasks they'd give more reward than intended.
    • They aren't in the codex as they aren't officially a Slayer task.

Clans


  • There's no plans to change the fealty cap due to the 50% skill plot boost with the avatar.
    • It would be faster than before to reach the cap.
  • The bonus experience will now only be provided to the player rather than the clan.
  • You aren't required to have the avatar out in order to receive the 6% boost.
  • You can have the skill plot boost active while capping and then switch to bonus once you reach fealty.

Quests


  • Look into removing Rune Mysteries and Wolf Whistle from Rune Mechanics, What Lies Below, Lunar Diplomacy, A Void Dance, and Fairy Tail III - Orks Rift.
  • Change the Druidic Rtual requirement to level 3 Herblore in all places except Eadgar's Ruse.
  • Look into making Heart of Stone recommended, Rune Mechanics, and fate of the gods.
  • There was no supersede in the Slug story most likely due t how poorly Salt in the Wound was received.
  • There has been some consideration in remaking the quest but there are other priorities currently.
  • Pieces of Hate:
    • The environmental storytelling can make you laugh, not just the dialogue.
    • Release date hasn't been announced yet.

Mining and Smithing Rework


Beta Information

  • ETA: Week of February 12th.
  • The beta is open to everyone; no sign-up required.
  • Beta XP values are balanced to be around where they are to be desired.
    • Subject to feedback/change.
  • Players can change their level to test the experience at any level range.

Equipment Information

  • Steel equipment will still exist but it won't be very useful.
  • May allow iron to be heated but not upgraded, but this would make a mess of the progression.
    • Copper won't be heated or upgraded.
  • In the context of weapons, when people say:
    • Steel, they mean high quality steel.
    • Iron, they mean low quality steel.

Discussion/Balancing

  • How long would you want to mine before you could smith for an hour?
    • Current ratio has not been calculated currently since most mining materials are obtained via PvM.
  • Rune platebody's unlock needs to be looked into.
  • Dragon equipment is a different problem and players will be able to use Drakolith.
    • Drakolith bolts is a maybe.
  • Bane arrows/bolts will probably remain as they currently are, but they haven't been looked into yet.

High-Level Training/Equipment

  • Smithing high level gear which has lower tiered stats is done to preventing ruining PvM.
    • Designed so players don't have to PvM to obtain.
    • Allowing it to be easy to make and high tier would ruin portions of the game.
  • "Energised" gear is equipment that combines materials obtained from Smithing and PvM.
  • Masterwork gear is tradeable and not suitable as a training method.
    • Because if it was the item would flood the market.
    • The tier of the armor will have the same tier stats, but it will be expensive.

Other

  • The "take a break" mechanic got completely changed as it felt bad to play.
  • There are no plans to add new dragon weapons with the rework.
  • There are no plans to add chainbodies to higher tiers.
    • At lower tiers they are essentially cosmetic.
  • No plans to create Mining Shafts.

Treasure Trail/Clue Scroll Rework


General Information

  • No current ETA (most likely February)
  • Sliding Puzzle Update: (No current ETA)
    • More responsive and still has multi-piece move and keyboard controls.
    • Also added a toggle to invert the keyboard controls.
  • Premier Club members will have two weeks to claim only 1 free Master clue scroll.
  • Clue scrolls handed out based on players total levels will be capped out at elites.
    • It's too early to determine whether people would get Master clues

Existing Clue Improvements

  • Average reward for elites will be buffed.
  • An animation will go off while scanning to help prevent players from missing scan locations.
  • The robin hood hat/ranger boots have had a graphical update.
    • The models, textures and colours have all been adjusted and modernised slightly.
    • This also applies to the re-coloured variants of the robin hood hat.
    • Robin Hood outfit will not be re-colored on launch, but could potentially be done in the future.
  • The White Wolf Mountain Scan clue will be replaced with a Menaphos Scan clue scroll.
    • It's irritating to do a scan clue across 4 levels.

Rework Details

  • New Achievements will be added.
  • A Level 5 slot will be added to the POH treasure chest.
  • Clue points will be rewarded based on the number of clues completed before the update.
    • Back-dated from the number displayed in quick chat.
    • No current plans to reveal the number of clue points each clue tier will provide.
  • Non-active clue scrolls will be stack-able.
  • Clue scrolls will be getting their own collection log similar to boss logs.
    • You will be able to keep track of all the rewards you've received and quick chat the quantity.
    • The item counter caps at 65,500 for items such as arrows, purple sweets, and biscuits.
  • Clues will have a hard cap of 25.
    • May apply to the Skeletal Horror and may not apply to the Aquarium.
  • You will be able to toggle off receiving a particular clue scroll as a drop.
    • Exceptions would be content that guarantees a clue scroll like the Skeletal Horror.
  • Considered against moving the clue scroll hub inside the G.E. as we'd prefer to keep it an open space.

Master Clue Information

  • The best way to obtain Master Clue scrolls is by completing clues in general.
  • Confirmed clue types: Costume, Scan, Two new types of puzzles.
    • There will be no tile puzzles.
  • Costume clues will require mid-high level gear (such as godswords/dragon tiered equipment).
    • We will only reveal time consuming items for emote/item clues before the update if any.
    • A dragon defender (normal) will be required for a clue.
  • Several master clues are locked behind quest areas, however all are within Gielinor.
  • They will no longer be purchasable by clue points (decision made based on play-tests).
    • We want to keep that feeling of excitement when you get a master clue.
  • Master tier rewards will NOT be obtainable from the Giant Oyster.

New Reward Information

  • Clue Scroll Pet:- Will be prestigious but it won't have the same RNG as the bloodhound.
    • This will be the only pet.
  • Clue Scroll Titles:- Generic titles from the reward shop
    • No titles for completing a certain number of a tier of a clue (lower tier titles wouldn't be used).
  • Elite Robin Hood:- Will degrade to a broken state (not the inferior robin hood).
  • Flaming Sword Effect:- can be added to any weapons (including dyed weapons)
    • It will also interact with overrides.
    • It is accessed via the wardrobe interface.
  • Ice Dye:- Less common than Barrows dye; More common than Blood dye.
    • Discussion: If it didn't turn out correctly as desired we wouldn't delay the entire update for it.
    • We've been experimenting with transparency effects but it hasn't come out well.
    • Designing dyed equipment requires a lot of work as it isn't automated yet.
  • Seeds:- Most likely be removed from the drop table.

Outfit Information

  • Number of clue points needed: Unknown
  • The entire outfit isn't required in order to use individual outfit piece's effect.
  • The outfit passive will NOT act as a Luck of the Dwarves ring due to balancing.
  • Recharge Rates: (Pieces can store up to 3 charges total).
    • Backpack/Torso: 5 completed clues per charge
    • Boots: 2 completed clues per charge
    • Legs/Gloves: Don't require charges (passive effects).
  • Initial outfit effects ideas were dropped for various reasons.
    • May make certain pieces appear underwhelming but they make up for it by not requiring charges.
  • One outfit piece's effect allows you to use teleport scrolls from your bank.
  • No outfit piece effect will prevent poison as there are plenty of other items in the game for that.

Fun Clue Facts

  • Almost every "big" reward from easy clues has an equal chance to be obtained.
  • Third-Age outfits aren't included in the treasure chest as most people will never complete those sets.
    • You can box them up into a set box at the GE if needed.
  • The 30k coin drop is a reward given if you fail to roll a prismatic star. (Hard Clue)
  • When you reach the 200 biscuit cap you will begin to receive purple sweets as a replacement.
  • The 3x3 dig range is shared among all clues with a dig options and therefore compass clues inherited it.

Other

  • Specific dye designs can be made and look good in concept, but can look terrible in our engine.
    • Such as gilded dyes (not currently planned).
  • Looking into weird interactions when multiple players spawn several Double Agents at the same time.
  • The poll to graphically rework Third-Age outfits did not get enough player consensus to carry through.
  • No current plans to do a Cryptic Clue Fest for the release of the clue rework.
  • Dyes and other clue scroll items don't show up on Runemetrics as they aren't counted as "drops".
  • Amulet of Souls/Reaper Necklace ornaments versions will be repaired normally.

Jagex Focused


Jagex has been nominated for MCVonline's Best Community Management of the Year.


Mobile


  • We are working on Interface Scaling as part of Mobile, but it will work for PC as well.
  • All recent, current, and upcoming web projects have been designed with mobile devices in mind.

Audio Team


  • Pirate music is currently being made.
  • Look into implementing the update version of Flute Salad into the game.

TAPP


  • Mod Chaose's TAPP project worked on back in 2016 isn't complete despite being thought to be.
    • Chatheads need to be completed.
    • Dialogue for the named character in the wildy Bandit Camp.

MTX



Streams


  • Discussion: What would everyone think of some RS3 Art Streams?
    • Process of drawing concepts, sculpting/modelling characters and animating them as well.
    • We can show off certain things before they are released in game without it being spoilers.
    • Also show off the progress of models and how 'little changes' are sometimes huge tasks.
  • Lootcrates from now on will have a 100% chance of providing each month's special item.
    • No current plans to re-do the behemoth pet.

Website/Emails


  • Markup for the forums is different to the news post and sometimes problems may occur.
  • Emails with multiple accounts will only send a stat email for the account with the most play time.
  • The French Yearly stat email was a mistake on selecting the English list of players when sending it.
  • Recent work on account creation/recovery is just the start of improving mobile friendly website interaction.
    • The site will slowly become more mobile friendly as changes are made.
  • The forum rework is wanted but there are other priorities.
  • A web-page tracking boss logs and other statistics are requested but there are other priorities currently.

Discussion


Combat


General

  • Boss Collection Log
  • The combat council is looking into 2h range, as the bolt update is overshadowing Seren God Bow.
  • There are no current known plans to buff the KBD or his drop table.
  • Invisible golems under Telos issue is being improved.
  • Made it so Immortality doesn't lock the player in place for an additional second.
  • T90 armor repairs since level 20 perks is currently being worked on but it is a huge job.

4TAA Issue - General

  • Update post ideas were meant to gather feedback and be improved, not to be the final design.
  • Existing data ran prior to the post supported 15% increase (Pi's calculations coming at 13.5%).
    • % is being recalculating base values as the base for testing may have been too low.
  • Going over feedback from the 4taa update post, and re-running numbers that have been questioned.
    • The new additions need some work/improvement, so please provide feedback and ideas.
  • C4t was always going to be removed eventually.
    • It relies too heavily on a heavily obscure nuance of the combat system/bug.
  • We've recently accelerated addressing it as it is clear the longer it stays the more damage it will cause.
    • This is also partially due to the community chatter.
    • Proposed additions not low level friendly and are designed with the high-level community in mind.

4TAA Solution - Discussion

  • To prevent the new abilities from being buggy/exploitable on release, we will QA test them.
  • The time length between the 4TAA nerf and it's replacement is based on how long it takes to design a solution with the community and implement it.
  • Stabbing weapon passive will roll the passive 1 ability early. (Current Plan).
    • Allows you to find out on the ability that doesn't trigger GCD rather than find out afterwards.
    • We will look into improving/fixing Veracs w/ forsaken amulet as well.
  • We will make sure casting vulnerability is not hell.
  • Manually using abilities while having revolution active (with the range ultimate/stab weapon passive) will work but will be difficult to do if you don't use queuing.

Telos

  • Telos Improvements
    • When siphoning fonts, the player untargets Telos so the golems take priority in render order.
    • The anima bar will now reset if you use Immortality in P5 (under 1000 enrage).
    • If you use Immortality because the bar doesn't reset it can be difficult to gauge when Telos will do the anima bomb attack again. This resets the bar as if you used the font so it's more consistent.
  • Silver title was added to break the gap between 500 and 4k enrage.
    • A Bronze title isn't necessary with the first Warden title already taking it's place.

Other

  • The dark core are Corporeal Beast, poison was never supposed to slow down the damage.
    • It was a bug that we left in.
    • The core stays alive even after the corp is dead probably because it is too far away when it dies.
    • It should check if the corp is there instead.
  • The issue with Araxxor freezing at bottom path is something different than an interaction with bladed dive.
  • Team size at the end of a kill determines the drop rate at AOD.
    • If the team-size is less than 7, the individual drop rate will adapt to be the same rate as a team of 7.
  • 500% Telos Enrage - Bakriminel enchanted bolts (specifically ruby) & regular mage rates are competitive.
    • With C4T Mage or higher enrages mage comes out with faster times.
    • Restrictions were put in place on the bolts prevent them from being too OP.

Lore


Colossi

  • They are just big golems.
  • The Saradominists didn't make major use of golems in the third age, but the Armadyleans did.
    • Saradomin probably got the technology from them.
    • Non-canon explination

Corruption

  • Corruption is a term used for something that has been warped or changed by external/internal influence to altar what the original was, generally in a negative way.
    • General term rather than a speicifc term.
  • Corruption in Sophanem and Prifddinas are from different origins

Other

  • We considered changing the Barrows Brothers dialogue after Sliske's endgame.
    • Decided against it as it would change the mood of the place.
    • One way players could look at it is that the words are the same but the tone is different.
  • TokHaar don't drop TokKul because they return to the sacred lava.
  • TzHaar drop TokKul because they chose to live/die outside the Elder Kiln.

Other


Graphics


Art

  • These concept arts were tests for some projects/ideas.
    • Runescape isn't far from being able to look like this.
  • We'd love to rework the game to have the current graphic's art-style but requires too much work.

Modeling/Animations

  • Capes can easily clip with other objects due to how are animation system works.
    • That's why capes can look weird on player models.
  • Regular/Trim Comp cape is the same model, but the appearance is different for some reason.
    • Capes in general is also a touchy topic with players.
  • The imperium core wield animation is the best we can do.
    • Limit of animations/tools.

Technical Stuff

  • Light Shafts/Rays displayed here are all in-game images and may be used in the future.
  • There are 1024 resolutions in-game but the problem is that it would affect FPS.
    • Therefore in some instances textures are down-res.
  • Creating a cinematic HUD view that hides certain display elements would require engine work.

Other

  • Retro rune gilded armours would require modelling time and isn't a priority currently.
  • Reworking Zemouregal's skeletal model would require a character artist.
  • Look into bringing back retro Helm of neitiznot, Slayer helmet and Dragon med helm.

Interfaces


  • Look into making/finding a brown tinted version of the boss drop log slot graphic.
  • Look into make a legacy version of the court case interface.
  • The DG party interface could be polished up.
  • Look into the beast tab interface for Legacy and spacing.

Tooltips


  • A toggle option will be added to specifically hide potion tooltips.
    • You will still be able to see other tooltips when this is toggled off.
  • Potion timing issues is known but it would require a large amount of work.
  • Spirit Gem Bag and Gem Bag and the Gem Bag UpgradeTooltips.
    • May rework the Spirit Gem Bag so the gems properly go in there.
    • May also make spirit gems a separate category for the legendary pet.
  • No plans to allow the Charming Imp destroy spirit gems for xp, unless there's an upgrade to the item.
  • There will be tooltips for all the potions in Dungeoneering.
  • Potions have a specific toggle as it was an easy to implement option while working on the tooltips.
    • Other toggles for other items would take some time and won't be done for this update.
    • We may look into adding more toggles if players make enough noise.

Quality of Life/Ninja Fixes


Deposit Box

  • Added a 'Deposit All' option to bank deposit box
  • No plans to add specific options for Inventory/Worn/Beast-of-Burden
  • Deposit All will only deposit your inventory nothing else.
  • Won't empty gem/coal bags on release (maybe in the future).
  • No plans to add a toggle.

Menaphos

  • Ideas to add more rewards to the middle of the Menaphos reputation bar.
    • Squish the cosmetic pieces into 1 slot.
    • Open to suggestions.
  • Look into alternating between Bankers and GE clerks in the Menaphos Grand Exchange bank.
  • Look into including the District name in the Soul Obelisk broadcasts.

Polls

  • Next Poll ETA: Soon
  • Allowing skillers into Keldagrim.
  • Whether the 99 summoning requirement should be removed from the King Black Dragon.

Other


Looking Into


Decisions

  • Ironman limited-time event xp consistency regarding past poll.
  • Make the Varrock challenge 'A Bolt from the Blue' F2P.
  • Allowing F2P to purchase and wield the T30 and T50 runic staff from the Runespan shop.
  • How fast the TokKil-Zo charges are consumed and need adjustment.
  • Check if it's intended for sunfury armor to reset the clock on logout.
  • Adding or improving the Fremmy wolf event.

Combat

  • An issue with someone having a Dark beast in the slayer dungeon and not being able to attack it.
  • Bugged phasing issue with Telos when using post calculation damage boosts.
  • Adding a boss timer to KBD.
  • Adding a kill-count tracker for Hollowtoof.
  • Co-op Slayer support in Sophanem Slayer Dungeon
  • Making bladed dive targets left click attack.

MTX

  • Auto-redeem feature for other types of stars/lamps. (No current plans).
  • Allowing F2P to fletching xp lamps.

Quality of Life

  • Auto-redeem function for dungeoneering tokens obtained via Elf pick-pocketing.
  • Adding a right click "Lost & Found" option on Shantay Pass rug merchant.
  • Adding a left click "Travel" option on Mord/Maria Gunnars
  • Allowing Coeden giving noted logs
  • Toolbelt additions:
    • Oily fishing rod
    • Teasing stick
  • Karamja gloves' effect/benefit changes.
  • Ability to re-apply the Crystalise spell before it expires.

Other

  • Allowing crocodiles to swim in river Elid.
  • T92 Dual Wield dyes.
  • Re-clarifying items are permanently on Death's Sacrifice text box.
  • Adding J a me s to the ironman achievement board as being the first hardcore to get 120 in all skills.

Bugs


  • Chat interface windows displaying names outside the boxed area.
  • Tier levels no longer appearing on certain armor pieces.
  • First basic attacks not giving adrenaline.
  • NPC debuff bar issues.
  • Hover over target information not being displayed.
  • A heap has been corrupted. (c0000374) - Error Message
  • A NXT engine issue where item graphics are duplicated.
  • Mauling animation during Vorago fights not displaying correctly.
  • Weapon sheathing not working correctly.
  • Ring of Wealth luck message displaying while the ring is not being used.
  • HSR not working correctly with certain item interactions (Charming Imp, Seedicide, etc)
  • Floor height interaction on a cliff in the desert.
  • Book of Death not working properly with Ironman accounts.
  • Going down with the ship achievement for Ironman accounts.
  • 'The Axe'll Grease' task not behaving properly.
  • An issue with the Menaphos icon still appearing above the Assistant Liberian when everything is complete.

Other


Updates

  • Giant mimic boss is still planned and may be out in a few weeks.
  • Safe cracking is going crackingly well + Safecracking model
  • Allowed other Bombi recolours to become overrides.
  • Group Ironman:- No ETA
  • Soul Talisman has a chance of being obtained from Shifting Tombs - In QA.
  • Lowing the price of Plant pot packs.

Facts

  • The drop rate of "Fruit Fly in amber" from burning Acadia logs in Menaphos is 1/800/
  • The cutoff point for F2P is T50 and therefore won't get T55 crossbows.
    • Gravite equipment is an exception.
  • Venca skull drop rate from the RDT is 1/1280 (requires T4 luck to be worn).
    • The rate changes depending on the creatures access/source to the RDT and what you wear.
  • If "Mouseover text" is enabled the name of items are different colours for free and members.
  • Wilderness teleport tablets have a un-toggable warning to prevent players from being lured.
  • Crystallize locations have to work the way they do as making them work based on the player's current interaction isn't technically feasible.
    • Work around is that crystalize won't tick down while the resource is inactive.
    • Mining and Smithing may improve the situation.

Pets

  • Combat pets are obtainable witihin Dungeoneering.
  • Penny/Eddy/Jad pet overrides aren't being worked on currently.
  • Barrows pets still need animations for range/magic versions.
  • The guaranteed ramsay pet method may not work as it could be a lot of single xp drops on the same tick.
  • Lost Grove pets already had animations from the main slayer mobs.
  • Animators have more priorities than animating pets, and we will add overrides to pets that don't require animation work, but those that do have to wait.

No Plans To:

  • Allow obsidian shards to charge the Tokkul-Zo.
    • TokKul is the intended currency.
  • Make HSR lendable.

Other

  • Arc batch 3 is a large ninja fix.
  • Elemental Sword WIP - TAPP time/Fun project.
  • Removing quest requirements from certain equipment pieces probably won't make them more relevant.
  • The large rune pouch re-sealing and becoming trade-able when runes are retrieved is intended.
Link to comment

## i dont know why it pastes as half invisible and then if i post as plain text the formatting gets fucked, :ohwell:

 

Also at work/on mobile so i might not have time to fix.

Link to comment
5 hours ago, Linda said:

Arc batch 3 :happycrying:

 

I saw a lot of neat things mentioned but I was reading so long idk what they were anymore.

Keep moving the goal posts on my salty title

Link to comment

Febuary+ content

 

"Clue Scrolls Rework, with Master Clues, hideyholes and 60 new rewards; the return of the Mimic Boss; a Bank Rework Taster, and the Mining and Smithing rework beta"

Link to comment
3 hours ago, Overvoltage said:

Mining and Smithing rework beta

Please be delayed forever :/

 

Any idea if Mimic will be part of Reaper? 

Link to comment
29 minutes ago, Beric said:

Please be delayed forever :/

 

Any idea if Mimic will be part of Reaper? 

No idea, but I doubt it; in the same way that Bork isn't part of Reaper

Link to comment
On 2/1/2018 at 7:54 AM, Deathcon said:

To prevent the new abilities from being buggy/exploitable on release, we will QA test them.

 

It is troublesome that what should be standard procedure merits special mention. 

Link to comment
5 minutes ago, Sansa said:

 

It is troublesome that what should be standard procedure merits special mention. 

I laughed really hard when i saw that

Link to comment
On 2/1/2018 at 6:54 AM, Deathcon said:

To prevent the new abilities from being buggy/exploitable on release, we will QA test them.

As I mentioned on TS earlier, I love that this has to be explicitly stated. 

Link to comment
45 minutes ago, Cyruss said:

 

But the spaghetti comes out straight at the end. This cannot be Jagex. 

Link to comment
44 minutes ago, Beric said:

But the spaghetti comes out straight at the end. This cannot be Jagex. 

But what u dont see is that it gets dragged and all fucked up again at the other end :^)

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