AmusedDragon Posted January 19, 2019 Share Posted January 19, 2019 These are all pretty exciting and have been things that should have been done centuries ago. I am hype. Link to comment
Cam L Posted January 19, 2019 Share Posted January 19, 2019 This first part with the SGB spec demonstration at Telos was so well thought out Link to comment
Deathcon Posted January 19, 2019 Author Share Posted January 19, 2019 6 minutes ago, Cam L said: This first part with the SGB spec demonstration at Telos was so well thought out When they tested bladed dive then it didnt work bc they had mobile perk on huehuehue Link to comment
Cam L Posted January 19, 2019 Share Posted January 19, 2019 The conversation that they had around 39-40ish minutes was kind of interesting to me. There was a brief discussion about whether they'll introduce a lot of combat updates into the game like this all at once in the future, or if they'll put them out bit by bit as soon as they're completed, and the fact that that's actually a question they had to go back and forth on is mind boggling to me. Assuming that there's no additional cost to introducing something as soon as it's done over introducing a bunch of things at once, why the fuck wouldn't you fix the game as soon as you have the fix ready? That shouldn't even be something you have to think about. I don't get enjoyment out of reading a whole bunch of things listed on the patch notes for one week, I get enjoyment out of the game working. Link to comment
Douglas Posted January 20, 2019 Share Posted January 20, 2019 ^All at once means they can make it a headline update for a week. As it's ready means that they become minor footnotes and don't appease the portion of the community that goes apeshit when they don't get a weekly update Link to comment
Veggie Posted January 20, 2019 Share Posted January 20, 2019 1 hour ago, Douglas said: ^All at once means they can make it a headline update for a week. As it's ready means that they become minor footnotes and don't appease the portion of the community that goes apeshit when they don't get a weekly update But they can appease people even with a small shitty update. One week the /r/runescape front page was filled with threads praising Jagex for making Tirannwyn Quiver teleports infinite rather than 5 charges. Link to comment
Rafi Posted January 20, 2019 Share Posted January 20, 2019 11 hours ago, Cam L said: The conversation that they had around 39-40ish minutes was kind of interesting to me. There was a brief discussion about whether they'll introduce a lot of combat updates into the game like this all at once in the future, or if they'll put them out bit by bit as soon as they're completed, and the fact that that's actually a question they had to go back and forth on is mind boggling to me. Assuming that there's no additional cost to introducing something as soon as it's done over introducing a bunch of things at once, why the fuck wouldn't you fix the game as soon as you have the fix ready? That shouldn't even be something you have to think about. I don't get enjoyment out of reading a whole bunch of things listed on the patch notes for one week, I get enjoyment out of the game working. I also expect it would make the unintended bug trouble shooting easier as there's fewer possible interactions to troubleshoot. Link to comment
Cressidali Posted January 20, 2019 Share Posted January 20, 2019 Honestly, thank Zanik you posted this. While watching I noticed that you can attack while moving and disabling ability queuing makes manual and life so much easier. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now