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Deathcon

Upcoming AoD Changes (25th)

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Deathcon

Angel of Death Changes

  • If we put the changes we originally wanted to do directly in the live game without putting it on the M&S rework beta it would've been a disaster.
  • No change to HP (still 3M). Was going to be 3.5M but reverted.
  • Boss kill times wiped upon log in
    • Mainly because the tweaks change the fight.
    • Mass times no longer get logged. Only tracks when 7 or less players start the fight.
    • Does not reset KC or make you get Reaper title again.
  • Minions now shout when they are killed to give a better indicator of the order they were killed in.
    • This goes into the chatbox.
    • Each minion has their own text colour as well.
  • Nex is now attackable during phase transitions but with 99% damage reduction. This helps players to keep building adrenaline and make the fight feel smoother. Phasing duration is the same.
  • Icicle Slam attack
    • Icicles defence drastically lowered and HP is now 20k.
    • Bleed is applied after 6 cycles of being under the icicle as opposed to after.
    • Defensives aren't put on cooldown.
    • Removed putting movement abilities on cooldown when icicled.
  • Reaggro
    • When a player dies inside the fight, Nex will no longer reaggro onto a random target
    • Nex should no longer reaggro after any of her mechanics/attacks/phasing.
    • This reggro fix took two days of the GameJam but also means this fix can be applied to Solak P2 aggro issues.
  • Mage chests will now unlock the banner for the backslot.
  • Players will be put directly inside the room instead of on a ledge when entering the instance. If the fight has begun then you get put on the ledge so you can still spectate.
  • A leave option has been added to the flowing energy.
  • Nex's melee hits no longer do cleave damage, they will only hit one person. She will deal increased melee damage to compensate.
  • If Nex attacks with magic she will hit the main tank after 3 cycles allowing them time to react to the animation and switch prayers.
  • Shadow orbs have been changed to NPCs so they now stack on top of each other.
  • Drop rates
    • You will no longer be punished for sub 7 man drop rates. If 2 people duo the boss they'll get drop rates accordingly. Above 7 still has the anti-massing drop rates.
    • Made it so that all players can roll their own rare drop. Can roll 7 wands in the same kill. Drop rates per kill still average to same as they currently are.
    • Off-tank drop roll has been replaced by a DPS drop roll.
    • Should be little to no change in the actual drop rates vs live.
  • Quick-exit option added at the end of the fight.
  • The ice around the edges of the arena in P1 have been removed. It was causing major FPS issues when spawning.
  • Fog reduced for better visibility.
  • This was previously shown but not mentioned. Possibly removed: Shadow orbs were a mechanic that just got skipped and had no effect on the fight, now they will hit players for less damage but hit players found in an area of 2 squares from the orb's coord. The further away from the orb the less damage.

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Beric
4 minutes ago, Deathcon said:

Nex should no longer reaggro after any of her mechanics/attacks/phasing.

Well that's reassuring :reporter:

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Cam L
16 minutes ago, Beric said:

Well that's reassuring :reporter:

I remember the last 4 times this got implemented. 

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AmusedDragon

I am betting that they missed a number here or there and the droprate on launch will be totally whack. Either wands every kill or no drops at all.

 

 

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Kris_Kronkle

inb4 the phase transition damage reduction stays too long or permanently 

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AmusedDragon
7 hours ago, Edward987 said:

Bless

You know everyone is gonna surge to the wrong one anyways.

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ah ty
23 hours ago, Deathcon said:

Drop rates

  • You will no longer be punished for sub 7 man drop rates. If 2 people duo the boss they'll get drop rates accordingly. Above 7 still has the anti-massing drop rates.

 

duo aod +1

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Isurugi Noe
36 minutes ago, ah ty said:

duo aod +1

Carry me @ah ty

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