Deathcon Posted March 5, 2019 Share Posted March 5, 2019 Angel of Death Changes If we put the changes we originally wanted to do directly in the live game without putting it on the M&S rework beta it would've been a disaster. No change to HP (still 3M). Was going to be 3.5M but reverted. Boss kill times wiped upon log in Mainly because the tweaks change the fight. Mass times no longer get logged. Only tracks when 7 or less players start the fight. Does not reset KC or make you get Reaper title again. Minions now shout when they are killed to give a better indicator of the order they were killed in. This goes into the chatbox. Each minion has their own text colour as well. Nex is now attackable during phase transitions but with 99% damage reduction. This helps players to keep building adrenaline and make the fight feel smoother. Phasing duration is the same. Icicle Slam attack Icicles defence drastically lowered and HP is now 20k. Bleed is applied after 6 cycles of being under the icicle as opposed to after. Defensives aren't put on cooldown. Removed putting movement abilities on cooldown when icicled. Reaggro When a player dies inside the fight, Nex will no longer reaggro onto a random target Nex should no longer reaggro after any of her mechanics/attacks/phasing. This reggro fix took two days of the GameJam but also means this fix can be applied to Solak P2 aggro issues. Mage chests will now unlock the banner for the backslot. Players will be put directly inside the room instead of on a ledge when entering the instance. If the fight has begun then you get put on the ledge so you can still spectate. A leave option has been added to the flowing energy. Nex's melee hits no longer do cleave damage, they will only hit one person. She will deal increased melee damage to compensate. If Nex attacks with magic she will hit the main tank after 3 cycles allowing them time to react to the animation and switch prayers. Shadow orbs have been changed to NPCs so they now stack on top of each other. Drop rates You will no longer be punished for sub 7 man drop rates. If 2 people duo the boss they'll get drop rates accordingly. Above 7 still has the anti-massing drop rates. Made it so that all players can roll their own rare drop. Can roll 7 wands in the same kill. Drop rates per kill still average to same as they currently are. Off-tank drop roll has been replaced by a DPS drop roll. Should be little to no change in the actual drop rates vs live. Quick-exit option added at the end of the fight. The ice around the edges of the arena in P1 have been removed. It was causing major FPS issues when spawning. Fog reduced for better visibility. This was previously shown but not mentioned. Possibly removed: Shadow orbs were a mechanic that just got skipped and had no effect on the fight, now they will hit players for less damage but hit players found in an area of 2 squares from the orb's coord. The further away from the orb the less damage. Link to comment
Beric Posted March 5, 2019 Share Posted March 5, 2019 4 minutes ago, Deathcon said: Nex should no longer reaggro after any of her mechanics/attacks/phasing.? Well that's reassuring Link to comment
Cam L Posted March 5, 2019 Share Posted March 5, 2019 16 minutes ago, Beric said: Well that's reassuring I remember the last 4 times this got implemented. Link to comment
AmusedDragon Posted March 5, 2019 Share Posted March 5, 2019 I am betting that they missed a number here or there and the droprate on launch will be totally whack. Either wands every kill or no drops at all. Link to comment
Edward987 Posted March 5, 2019 Share Posted March 5, 2019 55 minutes ago, Deathcon said: Minions now shout when they are killed to give a better indicator of the order they were killed in. This goes into the chatbox. Each minion has their own text colour as well. 2 Bless Link to comment
Kris_Kronkle Posted March 5, 2019 Share Posted March 5, 2019 inb4 the phase transition damage reduction stays too long or permanently Link to comment
AmusedDragon Posted March 6, 2019 Share Posted March 6, 2019 7 hours ago, Edward987 said: Bless You know everyone is gonna surge to the wrong one anyways. Link to comment
shallow Posted March 6, 2019 Share Posted March 6, 2019 23 hours ago, Deathcon said: Drop rates You will no longer be punished for sub 7 man drop rates. If 2 people duo the boss they'll get drop rates accordingly. Above 7 still has the anti-massing drop rates.? duo aod +1 Link to comment
Isurugi Noe Posted March 6, 2019 Share Posted March 6, 2019 36 minutes ago, ah ty said: duo aod +1 Carry me @ah ty Link to comment
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