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[Quote] Invention Tech Trees Update | New Devices | Griffon Outfit. Nerfs galore


Bobby

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This must be nerf week. Let's nerf dreadnips again. Barricade heals. 

 

 

Invention Tech Trees Update | New Devices | Griffon Outfit

Unlock a host of fantastic new devices in a big tech tree update for Invention. Complete Invention tasks and discover new Dwarven turrets, sneaky Goblin hunting traps and so much more. Also, check out the fantastic griffon outfit in Solomon’s Store, continuing a mini-season of animal-inspired gear.


Goblin and Dwarven Tech Tree Update

RuneScape members only.

Requirements

Both tech trees unlock at level 40 Invention. You will then need to talk to Drorkar to align yourself to Dwarven tech or speak to Oldak to align yourself to Goblin. Alignment provides faster progress, but you can still unlock the devices of the other tech tree.

Progress down the revitalised Dwarven and Goblin tech trees by completing tasks via new notice boards that have sprung up in the Invention Guild, Keldagrim Palace furnace room and Oldak’s lab in Dorgesh-Kaan.

Invention Notice Board

Completing a task will reward you with either Dwarven or Goblin currency which you can spend to progress through the tiers of the tech trees, unlocking fantastic new blueprints for devices as you go.

Tasks can be accepted via the Invention noticeboards. You can have 5 active at any one time. New tasks generate every 12 hours and typically include things like handing in components and parts or building basic items and gizmos.

There is no longer a 20 level penalty when unlocking devices on the tech tree that you are not aligned to. However, alignment to a particular tech-tree will now provide 50% more currencywhen completing its relevant tasks e.g. if you align to Goblin tech (because you’re sick and twisted) then completing Goblin tasks will earn you 50% more Goblin currency and boost your progress.

Hand in your completed tasks and earned currency at the noticeboards to take the next steps in Dwarven and Goblin technology!

Please note - discovering all of the tech tree blueprints will be a requirement for the standard completionist cape from Monday 30th May.

New Device Previews

A host of exciting and useful new devices awaits you. Here are just a few from each tree:

Dwarven

Calorie Bomb

Store fish in this device then blow yourself up with it for a large instantaneous area-of-effect hit of lifepoints for anything caught in the helpful chaos.

Kinetic Cyclone

Kinetic Cyclone Turret

A tottering, bludgeoning, short-range variant of the Dwarf multicannon. Deploy this beast and watch it batter your foes at close range.

Goblin

B.A.N.K Stander

An arcane device that charges when deployed in a bank area or near most bank chests. At 100% it explodes and gives you [Find out for yourself! - Ed]

Electrified Trap

Electrified Trap

Zap your prey with this special high-catch-rate invention for training the Hunting skill – it’s not subtle, but it works.

It’s up to you now - get out there and pursuing these exciting lines of Invention. Inspired? Let us know what you think in the forums!

The RuneScape Team


Patch Notes | NXT Update

For full patch notes of this update, including the most recent NXT changes, see the forum thread.


Solomon’s General Store | Griffin Outfit

Kit up this week and earn your wings with the fearsome griffin outfit in Solomon’s Store. Get out there and ruffle up some feathers!

Griffin Outfits

This week’s live streams

Each week we stream developer Q&As, in-game events and more. You can watch and find a streaming schedule on our Twitch channel. Check the YouTube channel, for videos you may have missed.

This week, we’ve got info on the latest instalment in Sliske’s Countdown for you, with a first look at to Kindred Spirits - the new Barrows quest. Mod Shauny will also you be showing off the all-new Invention Tech Trees and their respective machines!

Tuesday, May 17th| 16:00 Game Time | Dev Q&A - Kindred Spirits (Barrows Quest) & Void Outpost Rework Sneak-Peek

The next instalment of Sliske's Countdown is upon us, and boy do things get dark from here.

Find out more about Kindred Spirits, the Barrows Quest, in this week's Developer Q&A - as well as a tasty look at a new Void Outpost Rework. Don't miss it!

Post your questions on the forumsReddit, or by using #RSDevQA on Twitter!

Tuesday, May 17th| 20:00 Game Time |Invention Tech Trees 101 with Mod Shauny

Invention Tech Trees are live for you to get stuck into. If you don't know where to start, tune into Mod Shauny's stream for a look at all the new devices.

Sunday, May 22nd | 19:00 Game Time | PvM with Mod Lee

Mod Lee will be hosting some Community PvM goodnesss, live on Twitch!

JMod Snapchat takeover – Mod Rory – Thursday 19th May

Mod Rory takes over the RuneScape Snapchat account this week! Find out what goes on in our Web Team, and check out a day in his life! Follow us at ‘runescapegame’ on Snapchat, and share your favourite screenshots using #JModSnapchatTakeover on Twitter and Instagram!


In Other News

NXT Screenshot Competition winners

Last month, we asked you to showcase the wonders of the amazing new game client, NXT, with your best screenshot, GIF, or video. We had over 2,000 entries, and the standard was amazingly high. Well done to everyone who entered - it was incredibly hard to choose a winner.

However, the winner of the life-sized Crystal Halberd and three-month membership wasSydney, and his amazing view of Castle Drakan. Stunning!

Competition Winner

Congratulations to EntropyKen_Ly75, and Dento, our runners-up, who each receive one month’s membership as a prize. Check out our favourite entries in a special gallery where you can even download them as awesome wallpapers! As Dento’s entry was a video, you can watch it on Youtube.

Well done again to everyone who entered –we thoroughly enjoyed looking through all of your amazing entries!

 

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
 

Graphical



 

Skills, D&Ds & Minigames


  • The water area surrounding Ashdale during the Shadow over Ashdale quest has been expanded.
  • Players can no longer see their aquarium in the distance in a player-owned house in NXT.
  • The abyssal charm icon is now visible in NXT.
  • Agoroth's ship will no longer flicker in NXT.
  • A black box that was sticking out of the wall in the fairy ring DLS cave has been fixed.
  • Elder pyre logs can now be more easily distinguished from magic pyre logs when cremating vyrewatch.
  • The loose railing at the combat training camp no longer defies the laws of physics.
  • Lucky Bandos tassets now have cloth to match the non-lucky variants.
  • The animation played when smithing on the barbarian anvil near Otto's house has been updated.
  • Some stretched textures on the interior walls of the Artisans’ Workshop have been fixed.
  • An issue with the minimap in the Prifddinas Tower of Voices has been resolved.

     

    Quests, Challenges and Achievements


    • The Minigames Tracker interface will now correctly register if a player has a clue scroll in their bank.
    • The Daily and Monthly D&D reset token interface has been updated.

       

      Other

       

      Ninja fixes

       

      Engine/NXT


      • A spelling error in the While Guthix Sleeps quest has been fixed.
      • The ring of recoil now works against the skeletons that appear in the Smoking Kills quest.

        • Rare items received as a drop in Loot Share and Group Share now send a player broadcast.
        • NPCs that have been stunned by another NPC will now become immune to non-player stuns for 10 seconds, up from 3.
        • The duration of the Barricade ability now scales according to the equipped shield's level.
        • Heal Other and Heal Group will now deal damage to the player while under the effect of Barricade.
        • The Intercept tooltip now states that it has a 10 second duration instead of 3.
        • Blackjacks now respect stun immunity.
        • Tumbleweed, Skully, Sq'irks the Parrot and Hype Train have been added to Pets interface.
        • The tooltip for Vindicta kill times now shows the correct time for hard mode on the Beasts interface.
        • The correct message is now displayed when checking time-remaining on an expired Heart of Gielinor bossing instance.
        • A typo in Robber from the Darkness - Part 1 case has been fixed.
        • Feral vampyre fangs have been removed from the Grand Exchange.
        • Changing between Legacy and non-Legacy interface modes will no longer change the combat XP options.
        • A grammar issue encountered when using up the last charges of a spirit gem has been fixed.
        • Drinking dwarven stout from a keg now lowers the Defence stat, to match the non-keg variant.
        • Messages now correctly refer to the currency pouch when the money pouch cannot be accessed.

           
         

        • Farquie the cleaner has finally got round to tidying up the remnants of Gnomecopter tours. Local farmers have taken advantage of this by moving in more of their cows.
        • Congratulations to Varrock's own Max, and Prifddinas's Elen Anterth who have reached a high enough level in Invention to wear their Max capes again!
        • The message stating that familiars are too large to fit into the current area is now less prone to spam.
        • Players can now drop below 1250 in Conquest without losing the Trimmed Completionist cape requirement.
        • RuneMetrics for Ironman characters now uses High Alchemy values when determining stack values for monster drops.
        • Tuska mask pieces now only drop while on a Slayer task, but now stack in the inventory.
        • A total reward value has been added to the Miscellania Kingdom interface.
        • A right-click option has been added to the coal bag while using the bank to directly empty its contents.
        • Added an extra confirmation when attempting to hand in Warbands supplies for cash, rather than XP.
        • Some confirmation prompts formerly shown when entering and exiting the lair of Agoroth have been removed.
        • The following changes have been made to holy water:

          • Players can now create enchanted vials faster by using empty vials on the Book of Binding.
          • Enchanting vials no longer drains Magic levels or prayer points.
          • The Magic XP for enchanting has been lowered from from 5 to 1 to compensate for the above changes.
          • Hollow reeds are no longer destroyed when used to siphon from the pure water pool.
          • Adding pure water to enchanted vials to create Holy water now uses the Make-X system.
          • Holy Water now carries the stats and equip requirements of a level 50 dart, but with a reduced damage and accuracy modifier vs demons.
         

        • A potential cause of heap corruption crashes has been fixed.
        • Walking bosses will no longer cause them to jump in front of you in NXT.
        • An issue where the client would open many tabs in your browser when an error forced it to close has been fixed.
        • Support has been added for more parts of the overworld to be disguised better in NXT, by substituting in parts of the map where nothing is really there (to make it look like they are not floating in the middle of nowhere, e.g. the player-owned house aquarium).
        • Water distortion formerly seen at the edges of foreground objects at certain camera angles has been fixed.
        • A billboard scaling mismatch with Java has been fixed.
        • Party hats now change colours when performing the Partyhat Firemaking animation.

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The actual invention update was roughly 3 minutes of content. And I spent half of those 3 minutes just traveling to Keldagrim. 

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Every week jagex cements invention as the worst skill ever.

 

The barricade/heal other nerfs are a huge deal for learning raids teams. More experienced teams wont really have any issues.

 

Dreadnips getting nerfed again pretty much makes them almost entirely useless at this point. They can't be used in any sort of consistent or beneficial level now. Maybe a random stun here or there on a normally stun immune boss - but the time between them now is just too much.

 

 

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1 hour ago, AmusedDragon said:

Dreadnips getting nerfed again pretty much makes them almost entirely useless at this point. They can't be used in any sort of consistent or beneficial level now. Maybe a random stun here or there on a normally stun immune boss - but the time between them now is just too much.

So... I was gonna get the void mage helm + upgrade, and upgrade my body + range helm on that final may weekend as well as get dreadnips.... Should I just skip the dreadnips or not because tasks?

Edited by Pzs
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8 minutes ago, Pzs said:

So... I was gonna get the void mage helm + upgrade, and upgrade my body + range helm on that final may weekend as well as get dreadnips.... Should I just skip the dreadnips or not because tasks?

 

You still need them for tasks/comp + maybe they arent entirely useless, just mostly.

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Just raided today.

 

Was awful. Nips don't even stun stun-immune bosses anymore.

 

It was a clusterfuck. Only reason we got the kill is that the team I go with is very experienced. Random Raid FC teams/learning teams will find yakamaru impossible.

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I love how the patchnote wording doesn't even mention dreadnips. Like they were trying to sneak the nerf in or something. 

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7 minutes ago, Beric said:

I love how the patchnote wording doesn't even mention dreadnips. Like they were trying to sneak the nerf in or something. 

 

7 hours ago, Bobby said:

NPCs that have been stunned by another NPC will now become immune to non-player stuns for 10 seconds, up from 3.

 

Dreadnips are one of the few NPCs even capable of this so it's odd they weren't mentioned specifically.

 

 

 

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