JuicyCoffee Posted March 13, 2021 Share Posted March 13, 2021 I remember as a kid playing Runescape I would think all the time of new skills or things I wanted to make in Runescape. So I thought making a thread for Skill creation would be a neat discussion. We see a few "Skills" in the Behind the Scenes area which I thought were hilarious. So use this thread as a place to flex some creativity and discuss other people's additions/creations! I think a cool skill would be an Animal Handling skill. We get to raise cats in game so it would be a skill focused on that mechanic. You'd get skill points by feeding/paying attention to the pet and interacting with it in different ways and extra XP as it grew through different stages. They could introduce a wider variety of growable pets and implement quests where a certain animal handling lvl is needed. The skill could also be expanded on by causing wild animals to not aggro you at different skill checkpoints. Link to comment
Deathcon Posted March 14, 2021 Share Posted March 14, 2021 I think a subclass of a skill would be easier to imagine and design rather than an entire thing. Eg. Necromancy but it falls under summoning/magic (skills would be in the spellbook in a new tab) Some simple ones like -Summon skeleton: a basic monster than melees its target for up to 1min -Summon skeleton archer: a basic monster that shoots projectiles at ita target for up to 1min -Summon zombie: zombie can melee its target and slam the ground for an aoe hit (AoE cd is 20s) -Summon ghost: summons a ghost which hits its target with whatever its weaker against (mage/range like the ghosts from DG. Link to comment
thegreatwha Posted March 14, 2021 Share Posted March 14, 2021 19 hours ago, JuicyCoffee said: I think a cool skill would be an Animal Handling skill. We get to raise cats in game so it would be a skill focused on that mechanic. You'd get skill points by feeding/paying attention to the pet and interacting with it in different ways and extra XP as it grew through different stages. They could introduce a wider variety of growable pets and implement quests where a certain animal handling lvl is needed. The skill could also be expanded on by causing wild animals to not aggro you at different skill checkpoints. Huh, I mean we do have "Player-Own-Farms" where you raise animals, breed, and other things. Maybe not exactly what you are thinking, but certainly in the ball-park! But with arch out recently I have to say I can't but really want to think of something new. Hmm... a subclass does sound easier. But what about driving? Link to comment
TEN HO Posted March 14, 2021 Share Posted March 14, 2021 22 hours ago, JuicyCoffee said: I think a cool skill would be an Animal Handling skill. We get to raise cats in game so it would be a skill focused on that mechanic. You'd get skill points by feeding/paying attention to the pet and interacting with it in different ways and extra XP as it grew through different stages. They could introduce a wider variety of growable pets and implement quests where a certain animal handling lvl is needed. The skill could also be expanded on by causing wild animals to not aggro you at different skill checkpoints. They should replace Summoning with this I love the sound of it. It’s basically the same end result (animal companions that help you out) but training would be way more interactive and fun Link to comment
JuicyCoffee Posted March 14, 2021 Author Share Posted March 14, 2021 3 hours ago, Deathcon said: I think a subclass of a skill would be easier to imagine and design rather than an entire thing. Eg. Necromancy but it falls under summoning/magic (skills would be in the spellbook in a new tab) Some simple ones like -Summon skeleton: a basic monster than melees its target for up to 1min -Summon skeleton archer: a basic monster that shoots projectiles at ita target for up to 1min -Summon zombie: zombie can melee its target and slam the ground for an aoe hit (AoE cd is 20s) -Summon ghost: summons a ghost which hits its target with whatever its weaker against (mage/range like the ghosts from DG. I never even thought of subclasses/skills. That sounds like a great idea! Link to comment
Rafi Posted March 17, 2021 Share Posted March 17, 2021 3 minutes ago, Meluseek said: Sailing Throwback to the 2000s! There was a time when I believe Jagex was seriously considering that and we thought it was a potential future skill. I think they may have eventually decided on player owned ports instead. Link to comment
X5-452 Posted March 17, 2021 Share Posted March 17, 2021 (edited) 2 hours ago, Rafi said: Throwback to the 2000s! There was a time when I believe Jagex was seriously considering that and we thought it was a potential future skill. I think they may have eventually decided on player owned ports instead. I believe you can still find Sailing in some dropdown menus or something like that in game. Or maybe bank presets, not sure. Edited March 17, 2021 by X5-452 Link to comment
Nanaki47 Posted April 12, 2021 Share Posted April 12, 2021 Not sure if it's already a thing, but I always thought shape shifting would be cool. Turn into a werewolf To gain physical resistance, or a dragon for fire resistance or something along those lines. I really like the idea of the necromancy/subclass thing In general. Link to comment
Pourya Posted April 15, 2021 Share Posted April 15, 2021 (edited) @DeathconKinda like a new elite skill? Lvl 80 Mage, Lvl 80 Summoning! Necromancer would be bad ass, great idea! Edited April 15, 2021 by Chirm Link to comment
Death Angle4 Posted April 16, 2021 Share Posted April 16, 2021 I've always wanted to be a druid. I'd make a whole new spell book for it and maybe add different types of magic as well. I remember back in the day when you first made an account you could pick a class (warrior, ranger, or mage) and I wish they stuck with it :( Link to comment
Jedi Montee Posted April 16, 2021 Share Posted April 16, 2021 On 3/14/2021 at 1:04 PM, thegreatwha said: Huh, I mean we do have "Player-Own-Farms" where you raise animals, breed, and other things. Maybe not exactly what you are thinking, but certainly in the ball-park! But with arch out recently I have to say I can't but really want to think of something new. Hmm... a subclass does sound easier. But what about driving? Driving horses? Or is Henry Ford making his debut in geilinor? Link to comment
thegreatwha Posted April 17, 2021 Share Posted April 17, 2021 1 hour ago, Montee1 said: Driving horses? Or is Henry Ford making his debut in geilinor? Hahaha I have no idea! Link to comment
Red Rat17 Posted April 19, 2021 Share Posted April 19, 2021 Spirit Arts. Call me a weeb, but i've always been interested in animes where magic isn't used as much as spirit arts. Would be a somewhat of a support skill, and would buff skilling and combat. Similar to prayer. But essentially it would allow stone spirits to have a purpose. Each stone spirit would either give a slight boost to DPS, or to exp gained for skilling. I doubt they would do it, because there are so many stone spirits, and scaling would be broken, but this is my idea damnit. Link to comment
Desflurane Posted April 28, 2021 Share Posted April 28, 2021 Make clueing a skill, and then ill finally be motivated to do my clues. Link to comment
Gusbus0315 Posted July 23, 2021 Share Posted July 23, 2021 So I am unsure if has been brought up in the other responses. But I feel that making an elite skill that requires multiple high skills in combat for an advanced combat skill would be interesting or making the actual reaper a skill. This skill requiring certain combat and slayer level to reach different tiers of assignments. Link to comment
Godssunshine Posted July 24, 2021 Share Posted July 24, 2021 I don't think I would want new skills I would like them to revamp the current kind of dead content skills like, cooking, woodcutting, firemaking and better improvements to construction I think the contracts have already kind of become dead content Link to comment
LCDR Carter Posted July 26, 2021 Share Posted July 26, 2021 On 3/14/2021 at 4:33 PM, TEN HO said: On 3/14/2021 at 4:33 PM, TEN HO said: They should replace Summoning with this I love the sound of it. It’s basically the same end result (animal companions that help you out) but training would be way more interactive and fun They should replace Summoning with this I love the sound of it. It’s basically the same end result (animal companions that help you out) but training would be way more interactive and fun Coming from an S&R team member, i think an animal handling skill would be awesome. Or even a train skill (could be substituted with like npc, goblins, etc) This could be used in real life situations. I am a dog handler myself. Link to comment
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