Skaders Posted March 23 Author Posted March 23 Talk to Heedi in Eagles Peek for 3 Eternal Magic Saplings to plant.
Skaders Posted March 23 Author Posted March 23 Laid to Rest Achievement https://runescape.wiki/w/Laid_to_Rest
Peace 2 all Posted March 23 Posted March 23 1 hour ago, Skaders said: Peace: Search the gravestone, slightly southwest of the deserted mine Why do i want to search the gravestone for ( tee hee )
Skaders Posted March 23 Author Posted March 23 Silver Lining talk to liat, go upstairs her house to get a book that gives you a map and key then you unlock that chest behind waterfall, bring back to her, and make your 2 longswords
Peace 2 all Posted March 23 Posted March 23 (edited) 5 hours ago, Hotqueen 76 said: Fish Farm to Build all 3 pools: 1. 10 magic planks; 75 rune nails; 5 bolts of cloth and 1 big fishing net 2. 10 Yew planks; 75 adamant nails; 1 big fishing net 3. 10 acadia planks; 75 steel nails, and 1 big fishing net. Fish can only be feed raw fish that have lower fishing level to catch and must be raw. To populate a pool you need 10 raw swordfish, 10 raw lobster, 10 raw shark or 10 raw giant crayfish unnoted. Maya can note the fish you catch. Need to talk to banker and do mini quest. talk to Nathan after talking to Maya tasks: talk to Adam: Light the beacon way northwest coast after talking to Geva talk to Adam talk to Nathan talk to Maya find her boat ( just north of this bridge) Boat floats away, find at beach just East of maya in sand on the south shoreline not far (need 30 iron nails to repair boat) talk to Maya talk to Nathan ( achievement "trader Woaes" is completed) Edited March 23 by Peace 2 all
Sirsir Posted March 23 Posted March 23 Just a brief overview from my experience so far… Pros: Visually stunning, with natural beauty that subtly grows more sinister as you leave Wendlewick. Fantastic music! The track for the Highweald Forest is especially a standout. This place feels like RS. Grounded, lore and a society that is realistic to Gielinor, sensible characters, logical names. Also a decent handwaved explanation as to why people hadn't previously heard of this place, though this will need to be expanded on later to be smooth. Populated game world. There are people around, they have names, and they have brief backstories and personalities you can glean. Lots of interactive objects, without being overwhelming, and most things that you expect might have examine text do. Huge W. Enjoyable expansions to different skills! Including a fairly natural way to tie in 110 Hunter, although of course more work will be needed to make it less sparse. Great early-game bosses to teach mechanics, with rewards that are neither useless nor silly power creep, but fit the theme and their levels. Very well done. Fun achievements to work on that are neither too short nor too long to complete. Excellent start to the main questline! The story is a strong, basic one of a helpful adventurer protecting the innocent, befriending an isolated people and bringing trade and communication to them, and keeping an open mind. But it's not an overwrought "fate of the world" thing. Things might have been papered over to expedite the quests, but they at least addressed them to avoid plot holes. (e.g., traveling wizard lecturing Esther about leylines and lodestones.) Logical way to expand vampyre lore horizontally rather than vertically. Makes for interesting content that doesn't necessarily require retcons or retroactively ruin the suspense of the Morytania storyline. Sympathetic isolationists (they came from refugees and always welcome travelers; they just kept to themselves). Sympathetic and genuinely helpful vampyre who isn't just a bad copy of Vanescula Drakan, whom you have to work and need the background of to like. That is to say, people you actually have reason to care about and will enjoy continuing a storyline with. Cons: The quests are too short. This has been a problem for a long time and hasn't been fixed with this update. I know they're introductory, but let's have some more realistic introductions so that people actually feel like people and not just props for the player character and major quest NPCs. Let's have more reason to care; let's have some actual buy-in to this place. The brevity of the quests, and the lack of dialogue except with the next NPC after steps, also detracts from how populated Wendlewick seems. The religion is underexplained. We should know at least what the residents believe about Inanna to a greater extent. If she is a goddess in her own right, as seems likely with the prophetic vision and summons, we need more understanding of what this journey means spiritually. It can't just be a plot point to bring the player character over. No wolf doggo to be pet.
Skaders Posted March 23 Author Posted March 23 6 minutes ago, Sirsir said: Cons: The quests are too short. This has been a problem for a long time and hasn't been fixed with this update. I know they're introductory, but let's have some more realistic introductions so that people actually feel like people and not just props for the player character and major quest NPCs. Let's have more reason to care; let's have some actual buy-in to this place. The brevity of the quests, and the lack of dialogue except with the next NPC after steps, also detracts from how populated Wendlewick seems. The religion is underexplained. We should know at least what the residents believe about Inanna to a greater extent. If she is a goddess in her own right, as seems likely with the prophetic vision and summons, we need more understanding of what this journey means spiritually. It can't just be a plot point to bring the player character over. No wolf doggo to be pet. Agreed with this, but:
Skaders Posted March 23 Author Posted March 23 3 hours ago, Skaders said: Laid to Rest Achievement https://runescape.wiki/w/Laid_to_Rest
Sirsir Posted March 23 Posted March 23 22 minutes ago, Skaders said: Agreed with this, but: Give me a proper wolf to pet. Don't tease me with statues and dogs.
Firemakers Posted March 23 Posted March 23 6 hours ago, Skaders said: Selene's locations: Talk to Raz Truth: Bookcase in Raz’s house Independence: Southwest of Hollow Hill, in a crate (west of trapdoor) Peace: Search the gravestone, slightly southwest of the deserted mine Conflict: Search the desk upstairs in the southwestern building of Eastfold Farm Reconciliation: Search the bookcase upstairs in the building south of the Shrine of Inanna Mercy: In the westernmost building of the deserted mine Survival: Outhouse southwest of Geva’s cabin Prelude: Search the crate inside Geva’s cabin Wonder: Search the crate inside the hill giant cave, north of Odds @Burjo
Firemakers Posted March 23 Posted March 23 7 hours ago, Skaders said: Tali 1. Talk to Tali 2. Talk to her dad Reuben 3. Talk to Tali again 4. Gather required items: - Mattock (north of the westernmost fossilised bone cache; southwest of the campfire) - Specimen brush (east of the campfire; west of Ivar) - Journal (inside the cave, northwest of the entrance) 5. Talk to Tali 6. Talk to Reuben @Burjo
Fedal Posted March 24 Posted March 24 Giant chinchompas allow you to get all the summ unlocks without banking. Just bring notepaper
Skaders Posted March 24 Author Posted March 24 2 hours ago, Fedal said: Giant chinchompas allow you to get all the summ unlocks without banking. Just bring notepaper I needed this, and I love you.
Skaders Posted March 24 Author Posted March 24 There are butterflies that give bgh effects and help a ton:
Skaders Posted March 24 Author Posted March 24 New net and lantern to grab: https://runescape.wiki/w/Tellervo's_net https://runescape.wiki/w/Tellervo's_lantern
Peace 2 all Posted March 24 Posted March 24 23 hours ago, Skaders said: Talk to Heedi in Eagles Peek for 3 Eternal Magic Saplings to plant. Eagles peek.. is this west of grand tree or there another in new land ?
Skaders Posted March 24 Author Posted March 24 17 minutes ago, Peace 2 all said: west of grand tree Yes there is only one eagles peak. The eternal magic trees area
Peace 2 all Posted March 24 Posted March 24 (edited) Achievement for Apex armor +5 you will need 384 apex hides 1458 Threads. total xp while making base to +5 = 1,013,760 Crafting Xp after posting this .. i found this info on wiki To make a full set (cowl, body, chaps, vambraces, boots) of + 5 Apex hide armour, 384 apex leather, 12 apex sinew, 3 steel studs, and 1 steel bar are needed. 1458 threads will also be required and consumed if players are not wearing a Crafting cape. Creating a full set from scratch gives 1,013,760 Crafting experience. Edited March 24 by Peace 2 all
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