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Archaeology 101


Deathcon

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This topic will be continually updated throughout the release of the new skill, i will try to make an easy to see changelog.

I hope to be able to help inform others with information on the new skill by trying to figure out as much of the skill that I can, bringing a load of info to 1 place.

 

 

 

~Changelog~

UPDATED!

Spoiler

-Ver 0.0.2 (3/11/20)

   -Added  terminology for Time Sprites, Material Cache, Excavation Spots

   -Added info on Time Sprites in second post.

   -Added info on Mattocks/XP boosts in second post.

 

 

 

-Ver 0.0.1 (3/6/20)

  -initial submit

 

 

 

 

Archaeology Terminology!

Quote

Artifacts - You uncover these at Excavation(s) after your progress bar has been completed, restore them for XP; main source.

Benches - This is where you'll restore your Artifact for XP

Chronotes - Currency; These are much like Beans for POF

Dig-site - Areas dedicated to training Archaeology

Materials - Think of these as ingredients to fix the Artifacts, these are tradeable

Mattock - The tool you will use to train Archaeology, it is the Pickaxe of Mining.

Relics - These are the "overloads" of Archaeology, offering passive benefits to your character, limited to 3. Costs Chronotes to alter your configuration.

Soil - This is essentially another way to gain materials; a wild-card of sorts, screen it for chances at materials, no progress towards artifact discovery.

 

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  • Excavation Spot - Obtain artefacts, materials, and soil.
    • Each spot will provide a group of materials which are specifically needed for the Artifact found there.
  • Material Caches - Caches located away from the main site which guarantee a certain material and soil.
    • Work similar to trees, when exhausted it's exhausted for all players.
    • Each one only contains 1 type of resource.
  • Time-sprites - Similar to Rockertunities but also slightly different.
    • Permanently present but requires you to be active and follow them around the excavation site.
    • While interacting with it, you will receive specific benefits.

 

---------

 

 

 

 

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--Gathering & Manufacturing

 

Excavate areas to find Damaged Artifact, a full progress bar means a discovery!

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While digging away you will find Materials & Soil

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You take soil to "Screening Stations"

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This gives you another roll on the drop table from the excavation site -but- without progress toward an artifact.

 

Depending on the artifact you discover it will require different materials to restore it.

 

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When you're attempting to restore an artifact you will need to be at a repair station ( one is at every major dig-site )

You see it here in the image above; Requirements - Restoration Station.

 

You can also see the materials needed, if you do not have enough you either need to trade for more or dig it up yourself! You can look for "Material Caches" away from the main dig-site which can guarantee certain materials, allows for target farming of X material.

 

 

 

 

--Restoration & Chronotes

 

Alright you have all the materials you need to restore the artifact you've discovered

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WELCOME TO BENCHES!

 

 

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Hoard your artifacts and restore them all at once for crazy XP! This is going to be the largest portion of the way you gain XP.

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Ok, okay, so you finish mass producing these old artifacts....now what the hell do ya do with 'em?

 

You can do a few things:

 

FIRST

  • Hand it into the Museum Curator, they look after it and award you with "Chronotes" this is the curreny we'll want for unlocks.

 

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SECOND

  • Hand it to a dodgy collector; they will have a noticeboard of projects they're after, you can chip away at their request list
  • Once a request list is finished you can sometimes gain Relics that you -cannot- get from anywhere else

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THIRD

  • Keep it incase of a future use

 

 

 

FOURTH

  • Dissasemble the artifact for New Invention Components

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FIFTH

  • ..Release it?:ohwell:

 

 

 

 

 

--Leveling

 

Unlock new excavations "mostly in the same dig-site"

-Offers new projects to complete

-Better material rates

-Maybe even new materials

 

The real meat and potatoes about leveling up is the joy of gaining access to a new dig-site

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Find all the digsite secrets!

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Loot chests with materials, encounter puzzles to be navigated!

Find all the nooks and crannies which can include new excavations to train at.

 

 

--Qualifications

 

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Diplomas and Achievements; the way you're recognized for your Archaeological work.

 

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Much akin to POP or the Anachronia Base Camp you can have a team of Archaeologists research things while you are off doing your own thing.

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Rewards

-XP

-Materials

-Artifacts/Relics

-"Some Spanking New Archaeology Drops"

 

 

 

 

--Rewards

 

Relics, up to 3 active at once, ancient invention / summoning

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Elite Skilling Outfit

 

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- Xp boost

- Teleports

+%Sucess rates excavating, using soil, faster artifact restoration

 

StaiXai.png Skill cape icon

sAOMNHX.png Skill pet

 

 

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Tips & Tricks

- Sign of the Porters work with materials, get sent straight to Material storage ( think ore storage like M&S )

- Does not work with soil; Soil box akin to ore box however

-GoTE / LotD will help

- Digsite pendants

- Compacted Digisite Pendant(s)

- Skillchompas

 

 

Time Sprites and why you should care

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These blue wisps are Time Sprites, if you're familiar with mining they are one in the same as Rockertunities.

Think of these excavation spots like ore nodes, if you said the excavation spot in the above picture is akin to copper rocks, Time Sprites fly between all nodes of that type.

 

This Time Sprite would fly between all these "copper tier" excavation sites, if you play follow the leader and keep up with it you will get enhanced material/XP rates vs you sitting at one node AFK.

 

There might be multiple tiers of excavation nodes, Time Sprites only fly between the node they're set for, If you see multiple excavation spots in a Digsite each one has its own Time Sprite.

 

 

T1 site -> T1 site ->T2 site -> T1 site

( if these were all in a circle, the timesprite is following T1 nodes it will not stop on the t2 node )

 

 

Boosts & Bonuses

 

Only boosts obtained through the Archaeology skill will work.

 

The following will NOT work:

Clan Avatar, Auras, XP Lamps/Stars, Bonus XP, Refer-a-Friend, Incense sticks.

 

The following will work:

Daily challenges, Skillchompas, Archaeology outfits

 

There will be no Urns/Juju potions for Archaeology on release.

 

 

 

Mattocks - The pickaxe of Archaeology.

 

Smithable Mattocks - (No +1, +2, etc versions) | Special Mattocks - Dragon, Crystal, Imcando, etc

Bronze-Rune mattocks will be available in a shop.

Dragon mattocks are obtained through Archaeology and through PvM.

A Dragon mattock is needed to make the Crystal Mattock & Imcando Mattock.

The Crystal and Imcando mattock are used to create the Mattock of Space and Time.

There is also a hero mattock item.

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Digsite( arch guild has a table with quick travel to each digsite if you have the level req)

 

Journal locked behind arch tutorial

 

 

Complete digiste mysteries for juicy XP

 

# of things you can stumble upon on sites, you can restore a statue in everlight  thats standing out in the world, gives rewards etc.

 

 

 

UHpQXyp.jpgWarforge lvl 76 arch site

 

 

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retro arch cape

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120 cape

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Rewards:

 

lots of "world firsts" to obtain, not just 99/120/200m

 

 

Hero mattock -> get key -> take key to case -> chance for it to work and unlock -> get hero mattock

 

Tetracompass pieces akin to crystal trisk keys - POSSIBLE DRAGON MATTOCK METHOD?

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Relic power screen

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Monolith power increase at 40 and caps at lvl90 arch

 

 

 

ancient summoning  68 arch req

 

slay creature,  binding contract in invent-capture demon-summon as familiar

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hellhound - 45 summoning req lowest ancient familiar

-takes 10% of dmg delt to you ->

-spec heals the hellhound

-can act as dmg sponge.

-buyable from GE

 

Ripper demon - 96 summoning req

-normal attacks are strong, occasionally double slash

-Death jump -> does 350% of max hit

 

-Not all ancient familiars are combat related

-Xp is from summoning and using vs pouch making

 

Ancient invention

85-110 reqs for invention

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learned @ stormguard citadel

slightly different color paper on the left side--to note ancient invention.

 

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Ruthless 3, new perk -

 

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Scavanging perk CANNOT obtain ancient materials ( listed in the above pic )

Ancient materials work akin to GWD2 comps -- you can DA items to obtain them, however you need to learn the blueprint to USE the comps in gizmos

 

You can crate X amount of ancient materials, only components are.

 

"Crate" 25 components -> creates item that DA's into 25 of the same component -> item is TRADEABLE

Multi size crates, can make a 1k component crate.

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Elite outfit- ties into qualifications- reqs 99

 

 

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~Day 1~

 

Look for things to restore in karid-et

Complete mysteries

Get material caches

Time sprites

 

 

-GoTE/LoTD

-Boots of lightness

-BD

-impsouled5/honed5 perks ready

-Premier artefact porter effect

-skillchompas

-Arch journal for teles

-lorehound pet from QP shop

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Thanks for keeping us in the loop man! I can’t wait for this skill to come out this will be my first time being on for a new skill release :D

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I know people say this about DG, but this seems more like a minigame/d&d than a skill to me. 

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13 minutes ago, Linda said:

Sounds like I will have to repurpose my alt to be doing archaeology.

That's what im doing ##

 

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1 hour ago, Cam L said:

I know people say this about DG, but this seems more like a minigame/d&d than a skill to me. 

I agree lol 

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3 hours ago, Cam L said:

I know people say this about DG, but this seems more like a minigame/d&d than a skill to me. 

I was thinking that it looks like a complete reskin of divination. :dunno:

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Reminder to get these done if you want possible valuable unlocks and or the ability to sell materials earned from possible hidden excavation sites locked behind reqs for bank.

 

 

Quest Requirements

For a thing that may become apparent in the first Road

to Archaeology video:

 

Dig Site

The Golem
Desert Treasure
What Lies Below
Complete an Anachronia totem ritual

For notable unlocks:
Rocking Out 
Land of the Goblins
Bringing Home The Bacon (Only a requirement for Ironmen)

 

For specific rewards: 
Fairy Tale 3 
The World Wakes
Koschei's Troubles (Started)

 

For crystal mattock:
Plague's End 

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