Jump to content

Conc blast buff/Sonic Wave nerf


Deathcon

Recommended Posts

Concentrated Blast has been underperforming versus its counterpart Sonic Wave for a little while now and we have a solution to bring Concentrated Blast back as a good ability. This change will not only make Concentrated Blast better but will also bring more viability for different ability rotations.

Here is a summary of the changes we’ve made to do this with much more detailed information, including data, numbers and explanations, of how we achieved what we did.


    Concentrated Blast and Fury


        Each hit of Concentrated Blast and Fury will now give your next hit an additional 5% critical strike chance, up to a maximum of 15% after the third hit.

        In PvP, this will not stack with existing critical strike bonuses (the largest bonus will apply).


    Sonic Wave


        Accuracy boost on next hit is now a 6% boost (down from 10%)

        The ability was too powerful even with the proposed buffs above. Read more on this below.


    Needle Strike


        Increased damage on your next hit is now 7% (up from 5%).

        Needle Strike fills the same place in an ability rotation that all of the above does and has been buffed to bring it in line with them.

 

For more information and the reasoning behind these changes, please make sure that you read the information listed further on in the post. We break down each ability in terms of numbers, different scenarios involving these abilities and go in to more detail as to why each change was made.

So there you go, the long awaited Concentrated Blast re-balance is finally here!

As always, the Combat Council will be closely monitoring the abilities and your feedback over the coming days so please do check it out and give us your feedback!

The Combat Council

The Combat Council is a part of the RuneScape development team that dedicates some of its time to trying to improve the health of both PvM and PvP.


Why did we make the changes we did?

Sonic Wave vs Concentrated Blast

To start with we will simplify matters and deal with the core issue, Concentrated Blast’s viability when pitched against its 2-handed counterpart Sonic Wave.
Breaking down the damage alone we get the following:

Sonic Wave

tNy7BGA.png

Concentrated Blast

qRq0YRk.png
You can see that at two strikes of Concentrated Blast, the damage is equal to that of Sonic Wave. However, by the third strike, the damage per global cooldown has dropped below that of Sonic Wave. Additionally, you delay getting an extra 8% adrenaline by two server ticks and from this it is easy to see why Concentrated Blast is almost never fully cast.

This isn’t where the damage comparison stops though, Sonic Wave has a rather powerful effect - it improves your chance to hit with your next attack by 10%. An accuracy boost is better than a damage boost of the same number when you are considering damage over time. For instance, take a look at the table below which illustrates how much extra damage over time you get from hitting 10% more often.

This is worked out by calculating (Improved accuracy/Base accuracy)-1.

Yp6vVou.png

The last thing to compare between Sonic Wave and Concentrated Blast would be adrenaline gain. Assuming the standard 8% adrenaline per ability cast, the channelled nature of Concentrated Blast means that this has lower adrenaline gain over time than Sonic Wave. Sonic Wave provides 8% adrenaline for a single global cooldown, so 8% adrenaline for 3 server ticks. Concentrated Blast provides 8% adrenaline but a full cast takes 5 server ticks. Less adrenaline over time means, less adrenaline to spend on thresholds which in turn means less damage over time.

Given the above it is clear that Concentrated Blast is lacking compared to its counterpart. We’ll address this with the new and improved Concentrated Blast and then apply the same to Fury.

Buffing Concentrated Blast

Our aim with this buff is to position Concentrated Blast such that past a certain base it gains situational use over Sonic Wave. To start with we’re going to hark back to a much older version of Concentrated Blast and add critical hit chance to the ability. We are going to add 5% critical hit chance per hit to the ability which will apply to the next hit, including those from Concentrated Blast itself.

This leads to the following numbers for Concentrated blast:wQ7KQ9C.png

 

To see the effect of the critical hit bonus we will apply this to Wild Magic which benefits the most from the critical hit bonus. Applying the 15% critical hit chance to Wild Magic results in the following:ocLmthq.png

 

This has increased the average damage of Wild Magic by 9.3% and made the damage of Concentrated Blast comparable to that of Sonic Wave when fully cast, in fact using 2 hits of the cast beats the base damage of Sonic Wave but you only come out of the cast with 10% critical hit bonus.

This buff isn’t strong enough though, so let’s look at a couple of other alternatives. To see if we can come up with a potential solution to buff Concentrated Blast to the current power of Sonic Wave.

Firstly, let’s look at just using a bonus critical hit chance. We need to boost the critical hit chance to 7% per hit which results in the following.

LYsgsFJ.png

 

7zD5YHS.png
This leads to a 13% increase in damage meaning at around 75% accuracy Concentrated Blast provides more damage for the next hit. However, 21% critical hit chance on a spikey ability such as Wild Magic is very strong and not ideal in terms of ability balance.

Another alternative is to offer not just critical hit chance, but also some damage to the next attack. Let’s say 1.5% damage per strike. This gives us the following.

2YgvNmK.png

 

WOrjTgz.png

With 15% increased critical hit chance and 4.5% increased damage, we end up with a 14.2% increase in Wild Magic’s damage.

Needle Strike fills the same role as Concentrated Blast, but provides 5% damage with 0% critical hit chance bonus. Clearly Need Strike needs a buff too then, but for Needle Strike to catch up to Sonic Wave we would need to boost its bonus to a 10% damage increase.
Looking at the numbers required to bring these abilities in line with Sonic Wave, it is clear that Sonic Wave is very powerful. To start competing, the damage buff from Needle Strike needs to be doubled, and Concentrated Blast needs to provide impart a massive critical hit chance bonus or an undesirable double-barrelled effect. Buffing everything to be equally as powerful as Sonic Wave is just not viable as this is far too strong for a basic ability. Instead we are going to need to look at bringing everything in line.

Bringing all abilities in to line

Looking at the numbers presented in the previous section, the first buff with 5% critical hit chance to Concentrated Blast is our ideal position for the ability, therefore it can be applied to Concentrated Blast and its melee counterpart Fury.

To bring Needle Strike in line the 2 hit cast boost from Concentrated Blast, the damage bonus will be buffed from 5% to a 7% damage bonus.

Finally, we need to deal with Sonic Wave. In order for the damage bonus’ to lie in a nice place on the ‘damage bonus gained from accuracy boosts table’, the accuracy boost needs to be lowered to 6% which presents us with the following table.

yf22Zjl.png

This means that at the point we reach 65% accuracy on an NPC the critical hit boost from Concentrated Blast’s full cast becomes competitive with Sonic Wave.

 

Link to comment

It seems they're also fixing equilibrium perk with critical strikes and also biting perk

 

Edited by Deathcon4111
Link to comment
38 minutes ago, Veggie said:

Panic buy Armadyl to spend 1B attempting to get Precise 5 Equilibrium 2

 

Oh gawd.

 

I'm a little annoyed they nerfed yet another thing in order to fix something. Jagex loves to do that sorta stuff.

Link to comment
15 minutes ago, Beric said:

I am surprised they're leaving it as a channeled ability. 

It's inconvenient but it's a very effective way of defining the differences between dual wield and 2h. If it weren't channeled, it might just be a math equation and you use the stronger weapon. With the way that it is now, people might use a staff even at places where dual wield would do more damage. Compare that to the embarrassment that is 2h ranged (Needle Strike isn't even the full story, dual wield also has access to chinchompas which takes up a potential niche) - the two main things 2h ranged has going for it are Decimation's Incendiary Shot interaction, and the fact that the t92 weapon is 2h.

Link to comment
1 hour ago, AmusedDragon said:

 

Oh gawd.

 

I'm a little annoyed they nerfed yet another thing in order to fix something. Jagex loves to do that sorta stuff.

 that's what I kinda hate about jagex.

Coming from blizzard  as a balancing perspective they dont nerf one thing to bring others back in line they would bring the low-ball up to par with everything else.

Link to comment
4 minutes ago, Veggie said:

 

Rest in peace try to snip out your quote and everything disappeared

 

Someone made a point on Reddit about bringing both staff and dual wield to vorago use dual wield 4 concentrated blast into weld Magic then swap to staff for sonic wave into debilitate for the extra hit chance

 

Edit:voice to text is horrible and I'm lazy on mobile

Edited by Deathcon4111
Link to comment
7 minutes ago, AmusedDragon said:

So how much of a benefit would equil 2 add to a pre5/aftershock 3 set up?

It would be like 2.5% more DPS, but goodluck getting P5E2. More likely P5E1 or P4E2 for like 1-1.3%.

Link to comment
51 minutes ago, Veggie said:

More likely P5E1 or P4E2 for like 1-1.3%.

 

I honestly don't think I'll bother.

Link to comment
  • 6 years later...

As far as I can tell on Google, this copy/paste is the only remaining record of these Patch Notes, haha. Kinda funny. The Patch Notes on RS forums only go back to 2019 now.

Edited by Frozting
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...