Beric Posted April 11, 2018 Share Posted April 11, 2018 10 hours ago, Overvoltage said: have access to immortality (the ability) Potentially very annoying Link to comment
Overvoltage Posted April 28, 2018 Author Share Posted April 28, 2018 .... why even have a 7man mode then? Link to comment
Deathcon Posted May 1, 2018 Share Posted May 1, 2018 Loot will be able to be claimed even if you die during the kill ( assuming team gets kill ) 4TAA will be fixed before solak release. Will be a long fight, devs had a 23min kill Link to comment
Cam L Posted May 1, 2018 Share Posted May 1, 2018 Just now, Deathcon said: 4TAA will be fixed before solak release Which raises the question, what does "fixed" mean to Jagex? Link to comment
Deathcon Posted May 1, 2018 Share Posted May 1, 2018 Just now, Cam L said: Which raises the question, what does "fixed" mean to Jagex? its being removed, a replacement will come later down the line. Link to comment
Veggie Posted May 1, 2018 Share Posted May 1, 2018 36 minutes ago, Deathcon said: 4TAA will be fixed before solak release. Panic Zanik do hardmode Kree'ara and Magister for pets before it's gone. And slayer, lots of slayer! Link to comment
AmusedDragon Posted May 1, 2018 Share Posted May 1, 2018 1 hour ago, Deathcon said: Loot will be able to be claimed even if you die during the kill ( assuming team gets kill ) So chest loot that functions like Yaka, neat. 1 hour ago, Deathcon said: 4TAA will be fixed before solak release. Source? The discussion about PvM after this should be pretty interesting. 1 hour ago, Deathcon said: Will be a long fight, devs had a 23min kill So we'll be getting 7 minute kills then. Link to comment
Beric Posted May 1, 2018 Share Posted May 1, 2018 An actual 20+ minute fight would be awful. Link to comment
Deathcon Posted May 1, 2018 Share Posted May 1, 2018 29 minutes ago, AmusedDragon said: So chest loot that functions like Yaka, neat. Source? The discussion about PvM after this should be pretty interesting. So we'll be getting 7 minute kills then. All of my above statements came from devs on todays stream, at work rn or id clip the section they mention such. @AmusedDragon Found it on reddit recap https://www.reddit.com/r/runescape/comments/8gaygz/tldw_377_may_month_ahead/ Link to comment
Deathcon Posted May 1, 2018 Share Posted May 1, 2018 Forgot about the mention of this new alchemical onyx item: Lucky Strike sigil - Sigil slot item Materials 1x Alchemical Onyx 10x Stunning components 1x Water orb 1x Fire orb 1x Air orb 1x Earth orb Features On use, your next ability or attack has 100% accuracy and is guaranteed to hit Doesn’t work if your target is currently immune to damage etc 90 second cooldown Degrading Has 1,000 charges like the Menaphos sigils Degrades on use like other sigils, 1 charge at a time You can recharge the sigil by using Fortunate Components, 1 Fortunate = 25 charges Link to comment
Veggie Posted May 1, 2018 Share Posted May 1, 2018 3 hours ago, AmusedDragon said: The discussion about PvM after this should be pretty interesting. What do you mean Link to comment
AmusedDragon Posted May 1, 2018 Share Posted May 1, 2018 28 minutes ago, Veggie said: What do you mean By interesting I should have said "entertaining". It's already started: https://www.reddit.com/r/runescape/comments/8gc64v/new_aod_fc_after_4tick_removal_v2/ Link to comment
Overvoltage Posted May 1, 2018 Author Share Posted May 1, 2018 3 hours ago, Deathcon said: On use, your next ability or attack has 100% accuracy and is guaranteed to hit Why wouldn't they just say 100% hitchance? Would this work with vuln/gstaff on non-magic styles // SWH while maging/ranging? Regardless, would be nice to always have a debilitate hit when you're counting on it at rago & telos Link to comment
Veggie Posted May 2, 2018 Share Posted May 2, 2018 2 hours ago, Overvoltage said: Why wouldn't they just say 100% hitchance? Would this work with vuln/gstaff on non-magic styles // SWH while maging/ranging? Regardless, would be nice to always have a debilitate hit when you're counting on it at rago & telos Doesn't the sigil slot share a cooldown? Would people really rather use this sigil than Limitless? Link to comment
Asada Posted May 2, 2018 Share Posted May 2, 2018 8 hours ago, Deathcon said: Will be a long fight, devs had a 23min kill Can't wait for couchy to get a 5min solo Link to comment
Overvoltage Posted May 2, 2018 Author Share Posted May 2, 2018 17 hours ago, Veggie said: Doesn't the sigil slot share a cooldown? Would people really rather use this sigil than Limitless? 22k per spec vs 180k per spec. I'd probably pay the 20k to vuln something or 100% hit my debil than use limitless (especially on iron) Link to comment
Overvoltage Posted May 4, 2018 Author Share Posted May 4, 2018 On 1/30/2018 at 7:17 AM, Overvoltage said: Oh also Ironmen are going to be able to use intercept upon solak release, so, that'll probably be abuseable lol Link to comment
Overvoltage Posted May 15, 2018 Author Share Posted May 15, 2018 16 minutes ago, Cyruss said: Always get a kick out of these probably because tectonic is like 65m/set vs sirenic's 35 but yeah lol double standards Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now