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The Firemaker's Curse


James

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An adventurer is most at home when confronted with an unexplored dungeon. So, this week, we present one that is dark, mysterious, loaded with rewards and offering a surprise at every turn. Would an adventurer expect any less? But, in this sulphurous, highly flammable cave network, something more hazardous stirs. A mysterious entity lies in wait; urging you forward; hungry for revenge and fire. A foe such as this can’t be faced in a straight-up fight, so it’s only with ingenuity, guile and a heart of flame that you’ll come away unburned.

You’re not alone, though. Seven firemakers have heard that hidden knowledge – arcane secrets of firemaking – lie in the cave system, and they wish you to lead the way through the dimly lit depths. As their leader, your choices will determine whether they live or die. So, will you leave the caverns with a full complement of firemakers, or will you let death thin their ranks?

Bring light to the dungeon complex and you will reveal some of firemaking’s oldest and most illuminating secrets. Successful adventurers will gain XP; will be able to participate in two new circus events; and will have access to a new firemaking training method. There are also four new blazing pets to call your own.

Summary:

Where to start The Firemaker’s Curse:

Talk to Phoenix, south of Eagles’ Peak and west of the Tree Gnome Stronghold.

Requirements to start The Firemaker’s Curse:

This is a members' quest

Level 74 Firemaking

Level 76 Constitution

Level 64 Agility

The new training method, and pets, are available at 91 Firemaking.

Mod Ana

In other news:

The Firemaker’s Curse is a choice-based quest, and your choices determine who lives or dies. While there is a path through the quest where (almost) nobody dies, any incorrect choices will not adversely affect your game experience or reward. With this in mind, we would recommend that you do not use a walkthrough.

This week's quest features Sera - the character voted for by you in our recent guaranteed content poll!

If you haven't already, be sure to take a look at our latest Lores & Histories story: Twice Burnt, to read up on the back-story of today's quest.

Leaving a Flash Powder Factory game more than two minutes early will now incur a penalty of up to 50%. Running out of catalyst powder will no longer end a game; just prevent the player from making flash powder. Finally, being trapped in a corridor for too long will no longer end the game; just teleport the player to a random corner of the arena.

No spoilers. I'm actually intrigued by their "choices" style quest.

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What's the quest reward and how long did it take you?

I can't do it until I find time to get my firemaking it up, but like to know what I have to look forward to!

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What's the quest reward and how long did it take you?

I can't do it until I find time to get my firemaking it up, but like to know what I have to look forward to!

I agree with rafi

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What's the quest reward and how long did it take you?

I can't do it until I find time to get my firemaking it up, but like to know what I have to look forward to!

I was not expecting the storyline to be what it was. I'm kind of happy with what it's implying though. Good quest. :horse:

:horse:

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I find it weird that it's a Grandmaster Quest but only has 3 fairly low skill Requirements and no Quest Requirements to start it. And furthermore it's part of the "Return of Zaros" Quest Series, which itself is a part of the Mahjarrat Series, but as I just said, no previous quests are required to start it.

This is a first for Jagex in several ways. This quest has the lowest Requirements of any Grandmaster Quest, but it also has the lowest rewards. And from what I can tell it's probably shorter than any other Grandmaster Quest, except for maybe Nomad. It also doesn't involve much combat and is very puzzle heavy.

I like the additional information on Zaros but it just isn't Grandmaster material to me. I feel like Jagex was in a rush to release the first Grandmaster Quest of 2012 in January, so they just slapped a Grandmaster label on the first quest of the year.

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A little tip for those who have completed the quest.

The Book of Char can be used once daily to ignite any logs you walk over for 3 minutes. Doing so gives double the XP per log.

http://runescape.wikia.com/wiki/The_Book_of_Char

If anyone finds out if this bonus stacks with brawlers let us know! There's a potential for 1.45m fm xp in 3 minutes.

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