Ganlam Posted January 25, 2014 Share Posted January 25, 2014 http://services.runescape.com/m=forum/forums.ws?360,361,657,65276670 Personally, I'd prefer the old 138 formula over the 200 one. Although, making a new formula that takes into consideration every stats equally or something would not be too bad. Link to comment
Beric Posted January 25, 2014 Share Posted January 25, 2014 I like having a flat 200 as the top level. I don't like how easy it is to hit said level. Ended up voting for the third option. Link to comment
Bryce Posted January 25, 2014 Share Posted January 25, 2014 i liked when the max was 126 Link to comment
Chewy Posted January 25, 2014 Share Posted January 25, 2014 i liked when the max was 126 Link to comment
Ethan Posted January 26, 2014 Share Posted January 26, 2014 i liked when the max was 126 This. I don't understand why Summoning has to have combat levels. Link to comment
DanZackPoker Posted January 26, 2014 Share Posted January 26, 2014 i liked when the max was 126 Link to comment
Memphus Posted January 26, 2014 Share Posted January 26, 2014 I much prefer the simplicity of this current calculation for combat level. Just a simple offense + defense. But I would like to see the combat skills reworked. It doesn't make sense that melee has two offensive skills while magic and ranged only have one each, given that Jagex is really trying to push the "balanced triangle" on us.I would rather see the 6 combat skills (attack, strength, defense, constitution, ranged, magic), replaced by more balanced, triangle-oriented 6 skills:-Melee Offense-Melee Defense-Ranged Offense-Ranged Defense-Magic Offense-Magic DefenseThis removes the redundancy of having two offensive melee skills, and removes constitution as a skill. Hitpoints can be a calculation of your active defense + armour. Summoning would work as it does now, acting as the active skill in the level calculation should it exceed the other offensive skills. Link to comment
Beric Posted January 26, 2014 Share Posted January 26, 2014 I'd just leave defense as a neutral skill, with one ranged, one mage, one melee offensive skill. Link to comment
Pyrolord Posted January 26, 2014 Share Posted January 26, 2014 Old system. Although, I agree with Ethan. I don't get the last mini poll there. I'd find it really hard to believe that the only way to get it back would entail having to have it as a switch option. Link to comment
James Posted January 26, 2014 Share Posted January 26, 2014 I'd like for more than two stats to matter in the equation. I like 200 combat as the max level, but make it so you can't get it without getting 99 in every single combat skill. Max combat actually meaning you maxed combat would be nice. Link to comment
Tristan Posted January 26, 2014 Share Posted January 26, 2014 Yea its kinda annoying seeing so many 200's when there are people that are like 190's or something that actually have higher combat stats them I prefer the old way over this one but it would be interesting if they could come up with a better way altogether. Link to comment
Bryce Posted January 26, 2014 Share Posted January 26, 2014 i liked when the max was 126 This. I don't understand why Summoning has to have combat levels.i think cause it effected combat ability to use summoning creatures for combat Link to comment
Beric Posted January 26, 2014 Share Posted January 26, 2014 i think cause it effected combat ability to use summoning creatures for combatBut in a way that was more akin to high level herblore and not so much like prayer/99 strength. Link to comment
BenKenobi Posted January 26, 2014 Share Posted January 26, 2014 I much prefer the simplicity of this current calculation for combat level. Just a simple offense + defense. But I would like to see the combat skills reworked. It doesn't make sense that melee has two offensive skills while magic and ranged only have one each, given that Jagex is really trying to push the "balanced triangle" on us.I would rather see the 6 combat skills (attack, strength, defense, constitution, ranged, magic), replaced by more balanced, triangle-oriented 6 skills:-Melee Offense-Melee Defense-Ranged Offense-Ranged Defense-Magic Offense-Magic DefenseThis removes the redundancy of having two offensive melee skills, and removes constitution as a skill. Hitpoints can be a calculation of your active defense + armour. Summoning would work as it does now, acting as the active skill in the level calculation should it exceed the other offensive skills.This would work amazingly, except all the whiners with 99 strength and constitution would get bitchy Link to comment
Memphus Posted January 27, 2014 Share Posted January 27, 2014 I much prefer the simplicity of this current calculation for combat level. Just a simple offense + defense. But I would like to see the combat skills reworked. It doesn't make sense that melee has two offensive skills while magic and ranged only have one each, given that Jagex is really trying to push the "balanced triangle" on us.I would rather see the 6 combat skills (attack, strength, defense, constitution, ranged, magic), replaced by more balanced, triangle-oriented 6 skills:-Melee Offense-Melee Defense-Ranged Offense-Ranged Defense-Magic Offense-Magic DefenseThis removes the redundancy of having two offensive melee skills, and removes constitution as a skill. Hitpoints can be a calculation of your active defense + armour. Summoning would work as it does now, acting as the active skill in the level calculation should it exceed the other offensive skills.This would work amazingly, except all the whiners with 99 strength and constitution would get bitchy 99 Strength -> converts into Ranged Defense99 Constitution -> converts into Magic Defense All players will have the option to reset any of their combat skills to level 1 when it is first introduced, for those that want to be some kind of "pure" (for whatever reason). Link to comment
Zach Posted January 27, 2014 Share Posted January 27, 2014 Just because I want to be an egotistical elitist...I preferred it more when it was 123. Link to comment
Memphus Posted January 27, 2014 Share Posted January 27, 2014 The fact is that the old formulas simply wouldn't make any sense at ALL with the current combat system, since a maxed meleer would be a much higher combat level than a maxed ranger or maxed mage, but all three are equally strong. Link to comment
Rafi Posted January 27, 2014 Share Posted January 27, 2014 138 Wouldn't work effectively with the new system. I'd rather some sort of hybrid new system that reflects more than 2 combat stats. Link to comment
James Posted January 27, 2014 Share Posted January 27, 2014 The fact is that the old formulas simply wouldn't make any sense at ALL with the current combat system, since a maxed meleer would be a much higher combat level than a maxed ranger or maxed mage, but all three are equally strong.Hence why they should make max combat only for those who have 99's in all combat skillsMax combat Link to comment
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