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TL;DW 093 - Q&A + Multiple Action Bars


Gladz

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  • Farming timers pushed back
  • Crucible rework
    • Done but not done done
    • Made into Bounty Hunter crater
    • Added a deathmatch mode with powerups
    • According to Pi people want the OSRS-style bounty hunter rather than a crucible rework
  • PvP content coming up
  • Looking to have 120 Invention to reclaim Max Cape
  • Storm of Armadyl in on the backlog
  • Eastern lands would have PoP as a requirement
  • Timbo is looking at Nechryael drop table next week
  • Happy with current Corp drop table
  • F2P update/content in the future (possibly KBD/Mole made F2P)
  • Rework Mahjarrat before FotG II - 'I would love to, find out more at RF'
  • For 2016 not looking to do filler content or content people aren't really hyped about
    • D&Ds
    • Faction-based world events
    • Minigames
    • Achievement diaries
    • When looking at some of the things planned for 2016, these things ^ look lacklustre
    • Strawpoll: What would you miss the most if you didn't have these for 2016 (everything was pretty even)
  • ToggleScape: Ninjas are centralising toggles into one interface
  • [1]
    • Will be added to, eventually all NPC related toggles (eg Doomsayer) will be added to the interface
  • Seren Quest rewards
  • [2]
  • Superior Crystalline Armour
    • [3]
  • Waterfall Fishing
  • [4]
    • 94 Fishing
    • Access higher platforms depending on your levels (Agility or Fishing)
    • AFK
    • Cosmetic pet with customisable shell (http://i.imgur.com/xnD9p2Y.jpg
      • [5] )
    • Osborne forgot to ask about aura rework (will find out for next stream)
    • Aura team looking at fill in the gaps in auras
      • Not in the immediate future
      • Gaps such as range/mage have accuracy auras but melee doesn't
    • More dynamic abilities ('cranking up the complexity of abilities as people get used to the combat system')
    • Not going to remove the Night mode bug
      • People are enjoying it
      • Not going to spoil the fun
      • Not sure if going to add it on an interface somewhere or leave it as an 'easter egg'
      • Strawpoll: Weather or Day/Night cycles (69% Day/Night)
      • Day/Night cycle is thematically the most hardest
      • Do people want it a toggle or a cycle. If a cycle, then should day/night mechanics be attached or be cosmetic
    • £80,000 donated to WWF
    Multiple Action Bars[6]
    • [7]
    • By default will have to set your own keybinds
  • Extra bars intentionally made as small as possible
  • Move bars individually and verticle/horizontal layout to your liking
  • [8]
  • Revolution only works on Bar 1
  • Ability Q'ing works with all bars
  • Using the keybind (or the arrows on the main ability bar) to switch bars only applies to the main bar
    • Cannot switch to a bar already in use
    • Using the arrows will skip over bars already in use (ie Clicking next bar from Bar 1 will jump to Bar 4 if Bars 2/3 are already on screen)
    • Going to see if switching bar buttons can be added to other bars without making the bars too big
  • Ability to add multiple bars available on release (No SGS)
  • Not supported with Legacy interface
  • Look into weapon switching, switching to a bar (not sure how viable it is)
piPad
  • Raids/Araxxor HP bar is hardcoded into its location, look into making it part of the minigame overlay so it can be movable
  • Ask Kelpie to add more POH portals to the backlog

Sauce: https://www.reddit.com/r/runescape/comments/3fs5zo/tldw_093_qa_multiple_action_bars/

 

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If they're going to part me from my cape for 120 levels, at least make the damn thing a skill. 

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Looking to have 120 Invention to reclaim Max Cape

 

:sadbanana:

They've said previously that 120 Invention won't follow the "usual" exponential xp:level system and will instead use different level boundaries.

It wouldn't surprise me if it became similar to achieving a 99 anyway.

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