Gladz Posted August 5, 2015 Share Posted August 5, 2015 Farming timers pushed backCrucible reworkDone but not done doneMade into Bounty Hunter craterAdded a deathmatch mode with powerupsAccording to Pi people want the OSRS-style bounty hunter rather than a crucible reworkPvP content coming upLooking to have 120 Invention to reclaim Max CapeStorm of Armadyl in on the backlogEastern lands would have PoP as a requirementTimbo is looking at Nechryael drop table next weekHappy with current Corp drop tableF2P update/content in the future (possibly KBD/Mole made F2P)Rework Mahjarrat before FotG II - 'I would love to, find out more at RF'For 2016 not looking to do filler content or content people aren't really hyped aboutD&DsFaction-based world eventsMinigamesAchievement diariesWhen looking at some of the things planned for 2016, these things ^ look lacklustreStrawpoll: What would you miss the most if you didn't have these for 2016 (everything was pretty even)ToggleScape: Ninjas are centralising toggles into one interface[1] Will be added to, eventually all NPC related toggles (eg Doomsayer) will be added to the interfaceSeren Quest rewardsCrystalline Armour[2] Superior Crystalline Armour[3] Waterfall Fishing[4] 94 FishingAccess higher platforms depending on your levels (Agility or Fishing)AFKCosmetic pet with customisable shell (http://i.imgur.com/xnD9p2Y.jpg[5] )Osborne forgot to ask about aura rework (will find out for next stream)Aura team looking at fill in the gaps in aurasNot in the immediate futureGaps such as range/mage have accuracy auras but melee doesn'tMore dynamic abilities ('cranking up the complexity of abilities as people get used to the combat system')Not going to remove the Night mode bugPeople are enjoying itNot going to spoil the funNot sure if going to add it on an interface somewhere or leave it as an 'easter egg'Strawpoll: Weather or Day/Night cycles (69% Day/Night)Day/Night cycle is thematically the most hardestDo people want it a toggle or a cycle. If a cycle, then should day/night mechanics be attached or be cosmetic£80,000 donated to WWF Multiple Action BarsRelease either final/penultimate update of AugustChoose upto 5 action bars[6] Can choose each keybind individually in controls[7] By default will have to set your own keybindsExtra bars intentionally made as small as possibleMove bars individually and verticle/horizontal layout to your liking[8] Revolution only works on Bar 1Ability Q'ing works with all barsUsing the keybind (or the arrows on the main ability bar) to switch bars only applies to the main barCannot switch to a bar already in useUsing the arrows will skip over bars already in use (ie Clicking next bar from Bar 1 will jump to Bar 4 if Bars 2/3 are already on screen)Going to see if switching bar buttons can be added to other bars without making the bars too bigAbility to add multiple bars available on release (No SGS)Not supported with Legacy interfaceLook into weapon switching, switching to a bar (not sure how viable it is) piPadRaids/Araxxor HP bar is hardcoded into its location, look into making it part of the minigame overlay so it can be movableAsk Kelpie to add more POH portals to the backlogSauce: https://www.reddit.com/r/runescape/comments/3fs5zo/tldw_093_qa_multiple_action_bars/ Link to comment
Gladz Posted August 5, 2015 Author Share Posted August 5, 2015 Multiple action bars... yum. I just hope we don't have to pay for them. New skill should be fun. Link to comment
Beric Posted August 5, 2015 Share Posted August 5, 2015 Looking to have 120 Invention to reclaim Max Cape Link to comment
Wolf Posted August 5, 2015 Share Posted August 5, 2015 Looking to have 120 Invention to reclaim Max Cape Im with banana man Link to comment
Beric Posted August 5, 2015 Share Posted August 5, 2015 If they're going to part me from my cape for 120 levels, at least make the damn thing a skill. Link to comment
James Posted August 6, 2015 Share Posted August 6, 2015 Any indication on when Invention will be out? Link to comment
Beric Posted August 6, 2015 Share Posted August 6, 2015 At this point would you believe any date they set? Link to comment
Dan G Posted August 7, 2015 Share Posted August 7, 2015 Looking to have 120 Invention to reclaim Max Cape They've said previously that 120 Invention won't follow the "usual" exponential xp:level system and will instead use different level boundaries. It wouldn't surprise me if it became similar to achieving a 99 anyway. Link to comment
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