Bobby Posted March 16, 2016 Share Posted March 16, 2016 (edited) Hijacked from reddit. Cheers Jagex Acquisition Forum Thread If you have any questions ask them in this thread. More information will come at a later date. Invention Update Newspost There will be further Invention updates through-out the year that will include more skills. We aren't looking to revert the disassembling to tiered gear changes. We plan to address the charge drain rate since it's still high enough to be off-putting. There can still be changes to Invention. If we decide to make changes, we believe it's the best for the game and the players in the long term. NXT Beta Weekend Newspost Eligible Players: Gold Premier Club members Consecutive membership since 1st January 2014 Accounts created before 1st March 2006 and have had membership this year. Those with the game-breaker title. You are eligible to get the game-breaker title in the beta. 1 Person was able to obtain it last beta weekend. You have to go above and beyond to get it. Bank Changes Survey ETA: Not Soon TM We want to re-write the bank as it's a core part of the game, and something everyone uses. It has to be done carefully and correctly, otherwise massive problems can arise. Don't expect anything to happen, and if something does, take it as a surprise. Considering the Future We will need to look into the degrade system to see if it works with F2P to allow them to repair Barrows. Legendary Pet fixes are not currently planned but the Ninja Team can look into it. We do want to use the Godless in future updates. We can look into how Invention is identified as a level 80 skill for rewards. We are looking into opening interfaces in combat. An interface will come soon as a test. Next week (most-likely) we are removing Rat-Pits. We aren't looking to remove Mobilising Armies in the near future. Making the rewards better won't work as the core issue is the game-play. We've got the reaction we want, and it's something to consider in the future. Other We will not prevent desert heat from closing the Treasure Trail's interface as it's a game mechanic. There will be more Tales/Bottled Quests through-out the rest of the year. Additional ring slots aren't planned. We have talked about it before, but the time spent balancing it would be better spent elsewhere. There are no plans to make Fletching a F2P skills. Ninja Quick Fire Response Can ghost hunter armour have a passive effect info displayed, like warpriest and barrows armour do? Yes Could experience gained from the stronghold of security mobs be re-ajusted based on the level increace they got? Yes, and their HP Can we surge in the max guild? Soon TM Can we have some non-MTX way of putting a stack of runes in our ammo slot? There's mummers around the office about doing that. Can the total level requirement for world 48 be increased? At the moment it's 2400 which was instated even before Divination came out. Can you bump it up to, say, 2700? 2700, No. However, we may consider bumping it up to 2600. Currently the infinity ethereal outfit doesn't detect when a wicked hood is stored in POH armour case. Can this be fixed? Yeah Can be have a search box in the emotes top level interface ? Maybe I've had Bonus Experience on my Gielinor Game's Rings for 4 years, that I've been unable to claim, can it be updated so I can calm it, like other Bonus experience Items? No, since the xp is associated with Gielinor Games. It probably won't work with this year's Games. Can hand cannons be graphically updated to match the more detailed versions used by chaos dwarf hand cannoneers? Yes. God Wars Dungeon II - Information General Information New Kill-Count Interface Kill-Count will persist even when you leave the dungeon. There will be some slayer monsters dotted around, and will have a higher combat level than normal. Overall Boss Information Boss Difficulty: Sort of around Nex's, but less complex/demanding. Instances exist at a cost of 40 Kill-Count per hour. Only Generals, no Lieutenants. You can fight the bosses in groups. They will be included in the Reaper system. Boss Drop Information God Armours Bosses will drop armour shards/crests similar to the blade shards/hilts in GWD1. Magic, Melee, Range, and Hybrid Sets. It's Power Armor Weapons: Level 85 wear requirements with tier 80 damage and tier 90 accuracy. Weapons repair with coins. Armour: Create Tier 80 Non-degradable set and then upgrade it into a Tier 85 set. The tier 85 will degrade into the tier 80. To repair it you use resource in the dungeon. Tier 80 is trade-able/augment-able Tier 85 is untrade-able and unaugment-able. The 6 Boss Pets have a threshold systems similar to that of Nex's. Instances Interface Challenge Mode: Like Hard-mode, but only 1 person can enter. Slightly improved drops/increased chance of boss pets. Instance Cost: 40 Kill Count of that specific faction per hour. Other You will not lose reputation for killing people in a faction. You won't be able to obtain new/old warpriest armor. Sliske has Necromancers roaming around the dungeon. Old NPCs will have new models in The Heart. There won't be anymore Lore aside from the Tales on release. The armor shouldn't crash Nex too much since Nex armours are easier to obtain/have life-point effects. Nex gear shouldn't prevent us from making other alternative gear. All new gear/equipment will provide new materials which will provide new perks. (~89 Invention). There are no boss rotations, you can farm them to your heart's content. You can access the bosses from the Maxed Guild Portal. Ramen's best kill-time is 3 minutes. Sliske's General: Gregorovic Boss Fight 200,000 life points. Range auto-attacks that can poison. 3 auto-attacks till he leans back and throws 3 knives in between auto-attacks. 3 more auto-attacks till he says "RISE, CHILD!" Gregorovic's Arena Environment Unique Drop Gear Refined Anima Core Helm/Body/Legs of Sliske Tier 85 version that degrades to Tier 80 (lower stats). Type: Hybrid Helm: 297 Armour Body: 341 Armour Legs: 326 Armour Armour Status Effect: Capable of mimicking the effects of Warpriest armour. Warpriest Efffects You will be able unlock other warpriest effects only if you own the original warpriest gear. Main and Off-hand Shadow Glaive Damage: 980/490 Accuracy: 2458/2458 Ammo: Thrown (Unlimited Ammo) Type: Ranged Speed: Fast Tier 85 Weapons: 80 damage with 90 accuracy Other Sliske hasn't needed Gregorovic in anything he's done yet. Zaros' General: Vindicta Boss Fight Melee auto-attacks Spinning attack that deals damage in a 5x5 square (guess). Vindicta's Arena Environment Unique Drop Gear Refined Anima Core Helm/Body/Legs of Zaros Tier 85 version that degrades to Tier 80 (lower stats). Type: Melee Armour: 384/442/423 Strength Bonus: 21/32/27 Life Bonus: 160/320/240 Prayer Bonus: 2/3/2 Dragon Rider Lance Damage: 1788 Accuracy: 2458 Style: Slashing Type: Melee (Halberd: extra attack range) Speed: Average Tier 85 Weapons: 80 damage with 90 accuracy Other Vindicta is female. Dragonbane bolts currently don't work, but we may look into including them. It wouldn't be anything drastic. You won't need dragon-fire protection. She hasn't actually met Zaros, but has strong ties due to Gorvek's connection with Zaros. Grotworms won't be summoned. Vindicta was in a state of suspended animation around the QBD for a long period of time. Gorvek is a unique type of dragon similar to the KBD. Edited March 18, 2016 by Bobby Link to comment
Rafi Posted March 17, 2016 Share Posted March 17, 2016 Sounds like they're start to revert to the old weapon system, with mixed tiered style items. Link to comment
Beric Posted March 17, 2016 Share Posted March 17, 2016 That gear is visually pleasing. Link to comment
SkyM Posted March 17, 2016 Share Posted March 17, 2016 When do Gw2 bosses roll out? Or are they alrdy live? Link to comment
Beric Posted March 17, 2016 Share Posted March 17, 2016 Either this coming week or the one after it. Link to comment
AmusedDragon Posted March 17, 2016 Share Posted March 17, 2016 1 hour ago, Volkswagen said: When do Gw2 bosses roll out? Or are they alrdy live? 1 hour ago, Beric (Ironeyes) said: Either this coming week or the one after it. I think it's the 29th of this month. The 28th is a bank holiday. Link to comment
Douglas Posted March 17, 2016 Share Posted March 17, 2016 On 3/16/2016 at 3:07 AM, Bobby said: Hijacked from reddit. Cheers Jagex Acquisition Forum Thread If you have any questions ask them in this thread. More information will come at a later date. Invention Update Newspost There will be further Invention updates through-out the year that will include more skills. We aren't looking to revert the disassembling to tiered gear changes. We plan to address the charge drain rate since it's still high enough to be off-putting. There can still be changes to Invention. If we decide to make changes, we believe it's the best for the game and the players in the long term. NXT Beta Weekend Newspost Eligible Players: Gold Premier Club members Consecutive membership since 1st January 2014 Accounts created before 1st March 2006 and have had membership this year. Those with the game-breaker title. You are eligible to get the game-breaker title in the beta. 1 Person was able to obtain it last beta weekend. You have to go above and beyond to get it. Bank Changes Survey ETA: Not Soon TM We want to re-write the bank as it's a core part of the game, and something everyone uses. It has to be done carefully and correctly, otherwise massive problems can arise. Don't expect anything to happen, and if something does, take it as a surprise. Considering the Future We will need to look into the degrade system to see if it works with F2P to allow them to repair Barrows. Legendary Pet fixes are not currently planned but the Ninja Team can look into it. We do want to use the Godless in future updates. We can look into how Invention is identified as a level 80 skill for rewards. We are looking into opening interfaces in combat. An interface will come soon as a test. Next week (most-likely) we are removing Rat-Pits. We aren't looking to remove Mobilising Armies in the near future. Making the rewards better won't work as the core issue is the game-play. We've got the reaction we want, and it's something to consider in the future. Other We will not prevent desert heat from closing the Treasure Trail's interface as it's a game mechanic. There will be more Tales/Bottled Quests through-out the rest of the year. Additional ring slots aren't planned. We have talked about it before, but the time spent balancing it would be better spent elsewhere. There are no plans to make Fletching a F2P skills. Ninja Quick Fire Response Can ghost hunter armour have a passive effect info displayed, like warpriest and barrows armour do? Yes Could experience gained from the stronghold of security mobs be re-ajusted based on the level increace they got? Yes, and their HP Can we surge in the max guild? Soon TM Can we have some non-MTX way of putting a stack of runes in our ammo slot? There's mummers around the office about doing that. Can the total level requirement for world 48 be increased? At the moment it's 2400 which was instated even before Divination came out. Can you bump it up to, say, 2700? 2700, No. However, we may consider bumping it up to 2600. Currently the infinity ethereal outfit doesn't detect when a wicked hood is stored in POH armour case. Can this be fixed? Yeah Can be have a search box in the emotes top level interface ? Maybe I've had Bonus Experience on my Gielinor Game's Rings for 4 years, that I've been unable to claim, can it be updated so I can calm it, like other Bonus experience Items? No, since the xp is associated with Gielinor Games. It probably won't work with this year's Games. Can hand cannons be graphically updated to match the more detailed versions used by chaos dwarf hand cannoneers? Yes. God Wars Dungeon II - Information General Information New Kill-Count Interface Kill-Count will persist even when you leave the dungeon. There will be some slayer monsters dotted around, and will have a higher combat level than normal. Overall Boss Information Boss Difficulty: Sort of around Nex's, but less complex/demanding. Instances exist at a cost of 40 Kill-Count per hour. Only Generals, no Lieutenants. You can fight the bosses in groups. They will be included in the Reaper system. Boss Drop Information God Armours Bosses will drop armour shards/crests similar to the blade shards/hilts in GWD1. Magic, Melee, Range, and Hybrid Sets. It's Power Armor Weapons: Level 85 wear requirements with tier 80 damage and tier 90 accuracy. Weapons repair with coins. Armour: Create Tier 80 Non-degradable set and then upgrade it into a Tier 85 set. The tier 85 will degrade into the tier 80. To repair it you use resource in the dungeon. Tier 80 is trade-able/augment-able Tier 85 is untrade-able and unaugment-able. The 6 Boss Pets have a threshold systems similar to that of Nex's. Instances Interface Challenge Mode: Like Hard-mode, but only 1 person can enter. Slightly improved drops/increased chance of boss pets. Instance Cost: 40 Kill Count of that specific faction per hour. Other You will not lose reputation for killing people in a faction. You won't be able to obtain new/old warpriest armor. Sliske has Necromancers roaming around the dungeon. Old NPCs will have new models in The Heart. There won't be anymore Lore aside from the Tales on release. The armor shouldn't crash Nex too much since Nex armours are easier to obtain/have life-point effects. Nex gear shouldn't prevent us from making other alternative gear. All new gear/equipment will provide new materials which will provide new perks. (~89 Invention). There are no boss rotations, you can farm them to your heart's content. You can access the bosses from the Maxed Guild Portal. Ramen's best kill-time is 3 minutes. Sliske's General: Gregorovic Boss Fight 200,000 life points. Range auto-attacks that can poison. 3 auto-attacks till he leans back and throws 3 knives in between auto-attacks. 3 more auto-attacks till he says "RISE, CHILD!" Gregorovic's Arena Environment Unique Drop Gear Refined Anima Core Helm/Body/Legs of Sliske Tier 85 version that degrades to Tier 80 (lower stats). Type: Hybrid Helm: 297 Armour Body: 341 Armour Legs: 326 Armour Armour Status Effect: Capable of mimicking the effects of Warpriest armour. Warpriest Efffects You will be able unlock other warpriest effects only if you own the original warpriest gear. Main and Off-hand Shadow Glaive Damage: 980/490 Accuracy: 2458/2458 Ammo: Thrown (Unlimited Ammo) Type: Ranged Speed: Fast Tier 85 Weapons: 80 damage with 90 accuracy Other Sliske hasn't needed Gregorovic in anything he's done yet. Zaros' General: Vindicta Boss Fight Melee auto-attacks Spinning attack that deals damage in a 5x5 square (guess). Vindicta's Arena Environment Unique Drop Gear Refined Anima Core Helm/Body/Legs of Zaros Tier 85 version that degrades to Tier 80 (lower stats). Type: Melee Armour: 384/442/423 Strength Bonus: 21/32/27 Life Bonus: 160/320/240 Prayer Bonus: 2/3/2 Dragon Rider Lance Damage: 1788 Accuracy: 2458 Style: Slashing Type: Melee (Halberd: extra attack range) Speed: Average Tier 85 Weapons: 80 damage with 90 accuracy Other Vindicta is female. Dragonbane bolts currently don't work, but we may look into including them. It wouldn't be anything drastic. You won't need dragon-fire protection. She hasn't actually met Zaros, but has strong ties due to Gorvek's connection with Zaros. Grotworms won't be summoned. Vindicta was in a state of suspended animation around the QBD for a long period of time. Gorvek is a unique type of dragon similar to the KBD. Link to comment
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