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Q&A and telos Showcase (t92 weps) edit: stats


Bobby

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TL;DW 199 - Q&A + Telos showcase

 

Telos Pre-Release

  • In-game as of June 20th.
  • Kill each GWD2 General to receive key-parts to gain access to Telos.
  • The key is a 1-time use and won't be needed for repeat visits.
  • This makes Telos' requirements the same as those needed to kill all the GWD2 Generals.

Telos Showcase


General Information

The Arena and Additional Information

  • The Arena
  • Telos instances are free.
  • Soothsayer Sybil is knowledge-able about Anima and guides you to Telos.
  • The anima is being pooled somewhere.

Boss-Fight Information

  • Waking-Up Telos (Blame Mod Ollie for the the poor quality)
  • No weakness.
  • You will not be able to walk Telos. (Same as the other GWD2 Bosses).
  • Move-down a vertical plane within The Heart as the fight progresses.
  • Telos is not immune to reflected damage.
  • You can bank/re-supply between each kill.

Difficulty

  • Scalable Difficulty - The harder the difficulty, the more mechanics and greater reward value.
  • 0 enraged is on par with challenge-mode GWD2 bosses.
  • The enraged cap is 4000%.
  • You can choose any difficulty point once you reach them (check-points).

Other

  • There will be a boss portal option to Telos in the Maxed Guild.
  • Telos Reaper Assignments will be assigned in batched of 2-4.
  • The economy is expected to change as with any update.
  • No additional lore/information regarding Telos and the Generals.
  • The ability to quick-chat the highest enraged you've reached.
  • There are broadcast for the first person to reach each 100-multiple enraged.

Telos' Rewards


General Information

Reward Gamble Option

  • Risk-It: No rewards for a greater chance at better rewards for each successful kill in a kill-streak.
  • Cash-Out: Instantly get the reward with any bonus you may have accumulated.
  • If you die/x-log/teleport out you will gain no rewards for any of the kills in the kill-streak.
    • Your progress is cleared.

Weapon Information

  • The Weapons are Tier 92
  • Creation: The combination of untradeable parts and a central tradeable part.
  • Trade-able, and augment-able, but cannot be dyed.
  • Degrade and can be repaired (similar to tier 90 weapons).

Staff of Sliske

  • Accuracy: 2577
  • Type: Magic
  • Speed: Average
  • Special Attack: From the Shadows
    • Spawn a big wight that does damage to your target.
    • Requires 50% adrenaline (but only 1 wight can be out at a time).

Seren Godbow

  • Damage: 2056
  • Accuracy: 2577
  • Ammow: Arrow
  • Type: Ranged
  • Speed: Average
  • Special Attack: Crystal Rain
    • Fire arrows in the air and does damage on the area it lands which is equal to the NPC's size.
    • Requires 15% adrenaline.

Zaros Godsword

  • Damage: 2056
  • Accuracy: 2577
  • Style: Slashing
  • Type: Melee
  • Speed: Average
  • Special Attack: Blackhole
    • Puts in effect on the floor, and while stood in it, it will deal bonus damage.
    • Requires 100% adrenaline.

Reprisal (Threshold Ability)

  • Requires 85 Constitution
  • 60 second cool-down.
  • Any and all damage taken for 6 seconds will be stored and dealt back to your target up to 10,000.
  • In PvP there are diminishing returns on the damage stored.
  • In-game Animation

Other

  • The weapons were chosen to be Tier 92 to allow Noxious equipment to stay useful.
  • The Zaros Godsword is not halberd/does not have increased range with AoE abilities.
  • The Seren Godbow is not a shield-bow and has shorter range than the Noxious Bow.
    • Does not require ammo.
Edited by Bobby
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The lack of halberd range on the melee weapon might make it less useful than the nox scythe. Unless you are fighting a single target where distance doesn't matter.

 

The staff/bow (even with lesser range) should be pretty good though.

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I'm very sad these weapons are coming out right as I've started getting consistent Arraxor kills. :/

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1 hour ago, Beric said:

I'm very sad these weapons are coming out right as I've started getting consistent Arraxor kills. :/

 

I honestly don't see this hurting Araxxor as a money maker. The new weapons will be unreachable for most of the players in-game for quite awhile. Even if the Nox weapons take a big hit Araxxor will still be some of the best Gp/h averaged out in-game.

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Stats

  • Base hit points: 400k (they said it is a very long fight, so this could potentially be per phase)

  • Weakness: None.

  • Combat level: Appears to be 10000. Hard to tell, but makes sense since its a anima product like yakamaru and vorago, and both of them are level 10000.

Enrage

  • Random 5%-25% per kill, 15% average.

  • Not actually infinite, caps at 4000% though if it works like Araxxor that would be 40x more damage... Even an auto attack could instant kill you.

Immunities

  • Not immune to reflect or blood necklace damage.

Auto attacks

  • Melee: Attacks with his blade arm.

  • Ranged

  • Magic: Yellow projectile from his chest

  • Damage: Base max hit is at least 1.1k, based on deflect damage from curses.

  • Attack speed: 2.4 seconds (4 ticks)

Minions

  • Red, green and blue minions that can use melee, ranged and magic attacks, dealing around 300-500 damage each. Their attack speed is at least 2.4 seconds (4 ticks), but could be slower.

  • Telos is able to summon and sacrifice yellow minions to empower himself. Telos will say "Gielinor, give me strength!" and red flames will move towards Telos. These minions have 1000 hit points.

Special attacks

  • Smash: Attacks an area in front of Telos, dealing typeless damage.

  • Uppercut: After a large delay, attacks an area in front of Telos, knocking the player away.

  • Stun: Telos will say "Hold still, invander" and then strike for melee damage, while also stunning.

  • Regenerate: Telos regenerates 1500hp every 0.6 seconds (1 tick). Channelled ability so, the boss won't be able to do anything else.

  • Unknown debuff: Long duration debuff. Icon looks like a broken shield. Unknown effect.

  • Unknown timer bar: Similar to unstable glacyte and acidic spider. Effect unknown when full. As soon as the kill started on stream, this bar appeared.

Anima flame lines

  • Anima flame lines can appear in at least 3 colours: Red, Yellow and Black.

  • Standing in the flame lines will block their flow.

  • The boss was shown taking increased damage when the red flames were hitting him.

Other info

  • Cannot be walked, similarly to the other GWD2 bosses. In GWD2 walking causes the bosses to skip to their next special attack in the rotation.
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5 hours ago, AmusedDragon said:

The staff/bow (even with lesser range) should be pretty good though.

Magic is all the same range, so unless there's something new, the staff is the one weapon with no trade-offs. Panic sell wands staffs.

 

5 hours ago, Pyrolord said:

Seren Godbow seems like an upgraded version of the Zaryte bow. Should be interesting, indeed. 

One of the biggest things about Zaryte Bow is it practically is non-degradeable due to its unique degrade mechanic, where it only degrades from auto attacks. For most intents and purposes, a weapon firing its own ammo means nothing. The cost of T90 ammo is negligible since it can only be lost on auto attacks, even more so with Ava's devices (which is built into Comp Cape). Royal Crossbow and Chaotic Crossbows are relatively more expensive to use. Attuned Crystal Bow though is very cheap as well and superior to all 3 of those.

 

4 hours ago, AmusedDragon said:

I honestly don't see this hurting Araxxor as a money maker. The new weapons will be unreachable for most of the players in-game for quite awhile. Even if the Nox weapons take a big hit Araxxor will still be some of the best Gp/h averaged out in-game.

Runecrafting might surpass Araxxor, all aboard the RC hype train

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Moment of silence for all the work Charlie put into augmenting his shit. Or was that on his armour? :sly:

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7 minutes ago, Beric said:

Moment of silence for all the work Charlie put into augmenting his shit. Or was that on his armour? :sly:

He has money he'll just do it again haha

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20 minutes ago, Beric said:

Moment of silence for all the work Charlie put into augmenting his shit. Or was that on his armour? :sly:

The big money is in armor. Weapons are like 45M worth of augments (but you can't just spend 45M because you get 4 components from a lvl 9 Zaros GWD2 item and you need 5 for one weapon). I think Charlie spent over 200M trying to get a sort of "uncommon" (it isn't that rare, and it's what everybody puts on their gear) gizmo with Impatient 3 and Devoted 2. You also need to break down one Noxious weapon to get Biting 3 (gives 20 components at lvl 9 so it's good for 4 gizmos).

 

Armor is also very easy to get your augments off of. I mean, T90 augmented armor costs like 30M for ranged or mage body+legs, cheaper for melee. And it "degrades to dust" anyway (you have to disassemble after 100,000 charges used) and you'll get your expensive gizmos back.

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  • 1 month later...

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