Brimes Posted November 9, 2016 Share Posted November 9, 2016 Content Updates Delayed Updates We've delayed updates because they didn't meet the needed expectations. November and onward into 2017 we will be catching back up. Expansions require delivery at the right time, and will have more focus to avoid any potential delays. Achievements They will help new and old players get started and explore in-game content. Expansions Allows us to finish story lines or start new ones. Expansion #2 will likely be brought up at Summer Summit, but we don't want to talk over Menaphos. Menaphos will be a great reward to skillers since it will be profitable, and provide many rewards. The theme of expansions allow us to market the game and attract new players more easily. F2P in 2017 We plan to make more members content available to them, areas, quests, etc. Mining & Smithing, Achievements, Bank Rework, Clue Scrolls are all updates that will effect them. Holiday Event Examination Christmas last year - A small quest, with the feeling that you completed the event by doing it once. Halloween - if you performed actions, you're done, and continue to train if you want, it wasn't required. Quests like Broken Home, or Swept Away add to the theme but would take the place of another update. Broken Home was expensive, as it was the first repeatable quest. We are pondering if there needs to be a repeatable element at all. Invention Most players are mainly in the lower end of Invention currently. We plan to use 99-120 as a reward space. It could have a more significant additions with Expansions. We made Invention go to 120 instead of 99 on release, as it would add on to it being an Elite skill. Internally everyone agreed this was the correct decision. However, we should have brought the discussion to the community. Ninja Fixes A top 10 list of ninja fixes would essentially be each week's patch notes. We want more transparency, with Ninja Fixes in the backlog. If we display all of them, then players will argue over priority, and individual preference. Many players suggest minor impact problems/solutions. The Ninja team focuses on large impactful updates that changes the game for everyone. The focus is meant to improve the user experience for everyone. There is a portion of the team working on smaller fixes still. Raids 2 There is a community including Jmods that really wants Raids and we recognize it. Raids doesn't compare well against other updates according to the 2017 Survey. Other We will continue to aid new and returning players with features such as Achievements. Jagex will continue to support and help the OldSchool team grow and expand. We will be getting on the 15 Year Veteran Cape. System Updates Clan Updates We have been in contact with clan leaders and plans to do so again to gather feedback. Kelpie has cleared space to help with clans sometime next year. Certain updates may not be completed if they are too complex. Dailies (1) Gather feedback on dailies and what you want to do and your feelings towards them. We plan to attack this issue soon. Grabbing items like daily pineapples aren't a focus, and would either be generalized or ignored. Minigames Minigame updates have minimal impact and hardly anyone plays them. Therefore there are no plans to do minigame reworks similar to Barbarian Assault. There are ideas of making them more like skilling activities as a solo individual. NXT and More There will be new graphical features in 2017. Make sure assets are delivered quickly, and that requirements are kept lower. We are not going to 4k. We are looking at our material system and expanding our feature set. Volumetric Lighting - Makes things look really pretty Menaphos and other expansions will make use of it. Most machines would suffer if it came out now. Normal Mapping Awesome example of normal maps in GWD2, Heart of Gielinor. Looking how we can ship that elsewhere without it being a distinct difference. UI Scaling We are looking at ways to keep customizable, but better represent on high-res monitors. We are looking a solution, but it will be solved eventually. Player Model Rework In order to do the rework, we'd need to change every equip-able item individually. We are trying to better structure this issue, but is a massive effort. Tick System We always consider reworking it and constantly look for ways to do improve it. Once we find a solution, we need to make sure the feel of the game isn't changed. From there we can look at taking advantage of a better system. Combat PvM - Combat Gear Nothing is stopping us from introducing higher tiered equipment, but we want to give gear more use. Currently: Better gear allows you to defeat existing mobs players at a faster rate. Planned: Raise mob difficulty that puts a heavy incentive on using better gear. Raising Slayer to 120 allows us raise the mob difficulty to accomplish this goal. We will continue to release a boss each year that provides gear to defeat a new tier of slayer creatures. Slayer/Combat stats to 120 We aren't sure if we'd poll it or not. (Slayer 120, or include it in expansions). If it's healthy for the game, we will make the decisions as a company. Trade-offs: effort to please half the community vs another update to please everyone. Adding more slayer creatures is what players want. Completionist cape owners are concerned about the time needed to keep their cape. Feedback on 120 Slayer would allow us to decide on whether raising combat stats to 120 is a good idea. PvP Community An increase in a healthy PvP community would be good for the game. The Wilderness, DM, and BH updates were made to see if we could build a community. If it doesn't work we will fade away from PvP focus. MTX Updates - What we plan to do General Gauge We currently just make the purchases worth the reward. We want to now also reward those who invest the time. Make sure content from game updates looks just as good graphically as MTX promotion content. Changes need to be made, and the elite skilling outfits are a start. Elite Skilling Outifts (2) Monday's Update will allow you to obtain the following outfits in-game while skilling: Runecrafting: Rune Ethereal Outfit Mining: Gemstone Golem Outfit Other Celebration of Fire promotion allows you to train regularly rather than somewhere else. Zombie-Walk tasks were too difficult, and we will tone it down in the next similar promotion. Trade-able elements to clue scrolling. Make it more part of the core experience. Planning Researching Other MMOs We interact with CCP, developers of EVE Online. We look at other MMOs such as WoW, Guild Wars 2, and numerous smaller titles. Seeing how big MMO's adopt the F2P model. Looking at what they do with story elements, the fantasy setting, and much more. Development Cycle We work in Scrum(3) and have been for a few years, and will continue through 2017. Two weekly cycles: A development team gets together and decides what they can achieve in the next two weeks. The team works to accomplish these goals. At the end of those two weeks they bring it all together for a big review. We go through what changed, and add feedback. We tweak the development cycle/scrum where need be and slowly improve the cycle. Feedback Discussion Development Diaries, Design Documents, or forum threads allow us to communicate ideas on updates. Planned Discussion: Clue Scrolls, Achievements, Bank Rework, Menaphos. Oldschool & RS3 Update Relation There's nothing wrong with either of us sharing updates. We want to add some breathing room between similar updates so players don't compare the two. Other API No current plans, but no one is working on it. People have raised plenty of ideas. Documentary Soon TM (4) We are actively working on it, instead of making decisions like before. We are re-shooting a few scenes. We are aiming within the next few months, hopefully before 2017. Fansites Everyone uses RS Wiki, even people in Jagex and Shauny does what he can to help them. We recognize that fansites want better API so they can do more. RS Forums We are trying to update the forums where needed. The more vibrant community has moved away from the forums and to social media. Live feedback is better. The forums will always be part of Jagex/Runescape as they have their uses. Place to go for patch notes. Mobile Friendly We plan to look at the Companion App in 2017. We do plan to make the Runescape site mobile-friendly. The Runefest, Arc, and the Children of Mah splash pages are responsive and will adjust based on your screen-size. Streamers/Video Makers Successful streaming content is content that players want to play and share with others. Updates past 6 months felt grindy and therefore don't meet this. Therefore we plan to improve and try to add more fun elements to content. We don't create content for the sole purpose of getting people to stream. Made a mistake with shattered worlds by implying as such. We want to create features to support streamers in the coming months. Voice Acting We are more welcome to portions being voice acted. Quests for this year don't have voice acting at the moment. The work needed for voicing would prevent us from doing other things. Premier Club: Loyalty Programme General Information Release Date: November 28th, Monday Oldschool accounts will be able to purchase the package with OSRS bonds. Oldschool benefits are limited to membership and the RS3 benefits. More information will be released later. Price Discounted price of membership and all content in the package. The number of bonds per package has been reduced. Grandfathered rates are still being looked into. Content Membership Loyalty Points + (bonus points) A swanky outfit Game card items VIP world, forums, badge Aura - Includes a sweep of effects allowing you to shape the aura based on your play-style. 50% off Runemetrics. Other 2016 Premier Club Members will keep their Mahjarrat aura with a decreased effect. There will be no paypal or any other exclusives. Ironmen accounts will have full access. The Spider Outfit isn't available, because it's from Runecoins and not a game card feature. Link to comment
Pyrolord Posted November 9, 2016 Share Posted November 9, 2016 38 minutes ago, BRIMZY said: In order to do the rework, we'd need to change every equip-able item individually. We are trying to better structure this issue, but is a massive effort. I hope this does not mean that more armours/clothes will have that stupid nut flap as a result of this and they'll just stick to the character, as far as clipping/fitting into the armour, itself for rework. Link to comment
Froseph Posted November 10, 2016 Share Posted November 10, 2016 interesting read here thanks for the post/info Link to comment
Beric Posted November 10, 2016 Share Posted November 10, 2016 On 11/9/2016 at 1:25 AM, BRIMZY said: We will continue to release a boss each year that provides gear to defeat a new tier of slayer creatures. What the On 11/9/2016 at 1:25 AM, BRIMZY said: Player Model Rework In order to do the rework, we'd need to change every equip-able item individually. Literal spaghetti code. Link to comment
Wolf Posted November 11, 2016 Share Posted November 11, 2016 Am so scared whats gonna happen should mention TL>DR making dinner lol Link to comment
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