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TL;DW 262 - Q&A + The BIG Questions


Brimes

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Content Updates


Delayed Updates

  • We've delayed updates because they didn't meet the needed expectations.
  • November and onward into 2017 we will be catching back up.
  • Expansions require delivery at the right time, and will have more focus to avoid any potential delays.

Achievements

  • They will help new and old players get started and explore in-game content.

Expansions

  • Allows us to finish story lines or start new ones.
  • Expansion #2 will likely be brought up at Summer Summit, but we don't want to talk over Menaphos.
  • Menaphos will be a great reward to skillers since it will be profitable, and provide many rewards.
  • The theme of expansions allow us to market the game and attract new players more easily.

F2P in 2017

  • We plan to make more members content available to them, areas, quests, etc.
  • Mining & Smithing, Achievements, Bank Rework, Clue Scrolls are all updates that will effect them.

Holiday Event Examination

  • Christmas last year - A small quest, with the feeling that you completed the event by doing it once.
  • Halloween - if you performed actions, you're done, and continue to train if you want, it wasn't required.
  • Quests like Broken Home, or Swept Away add to the theme but would take the place of another update.
    • Broken Home was expensive, as it was the first repeatable quest.
  • We are pondering if there needs to be a repeatable element at all.

Invention

  • Most players are mainly in the lower end of Invention currently.
  • We plan to use 99-120 as a reward space.
  • It could have a more significant additions with Expansions.
  • We made Invention go to 120 instead of 99 on release, as it would add on to it being an Elite skill.
    • Internally everyone agreed this was the correct decision.
    • However, we should have brought the discussion to the community.

Ninja Fixes

  • A top 10 list of ninja fixes would essentially be each week's patch notes.
  • We want more transparency, with Ninja Fixes in the backlog.
    • If we display all of them, then players will argue over priority, and individual preference.
    • Many players suggest minor impact problems/solutions.
  • The Ninja team focuses on large impactful updates that changes the game for everyone.
    • The focus is meant to improve the user experience for everyone.
  • There is a portion of the team working on smaller fixes still.

Raids 2

  • There is a community including Jmods that really wants Raids and we recognize it.
  • Raids doesn't compare well against other updates according to the 2017 Survey.

Other

  • We will continue to aid new and returning players with features such as Achievements.
  • Jagex will continue to support and help the OldSchool team grow and expand.
  • We will be getting on the 15 Year Veteran Cape.

System Updates


Clan Updates

  • We have been in contact with clan leaders and plans to do so again to gather feedback.
  • Kelpie has cleared space to help with clans sometime next year.
  • Certain updates may not be completed if they are too complex.

Dailies (1)

  • Gather feedback on dailies and what you want to do and your feelings towards them.
  • We plan to attack this issue soon.
  • Grabbing items like daily pineapples aren't a focus, and would either be generalized or ignored.

Minigames

  • Minigame updates have minimal impact and hardly anyone plays them.
  • Therefore there are no plans to do minigame reworks similar to Barbarian Assault.
  • There are ideas of making them more like skilling activities as a solo individual.

NXT and More

  • There will be new graphical features in 2017.
    • Make sure assets are delivered quickly, and that requirements are kept lower.
    • We are not going to 4k.
    • We are looking at our material system and expanding our feature set.
  • Volumetric Lighting - Makes things look really pretty
    • Menaphos and other expansions will make use of it.
    • Most machines would suffer if it came out now.
  • Normal Mapping
    • Awesome example of normal maps in GWD2, Heart of Gielinor.
    • Looking how we can ship that elsewhere without it being a distinct difference.
  • UI Scaling
    • We are looking at ways to keep customizable, but better represent on high-res monitors.
    • We are looking a solution, but it will be solved eventually.

Player Model Rework

  • In order to do the rework, we'd need to change every equip-able item individually.
  • We are trying to better structure this issue, but is a massive effort.

Tick System

  • We always consider reworking it and constantly look for ways to do improve it.
  • Once we find a solution, we need to make sure the feel of the game isn't changed.
  • From there we can look at taking advantage of a better system.

Combat


PvM - Combat Gear

  • Nothing is stopping us from introducing higher tiered equipment, but we want to give gear more use.
  • Currently: Better gear allows you to defeat existing mobs players at a faster rate.
  • Planned: Raise mob difficulty that puts a heavy incentive on using better gear.
    • Raising Slayer to 120 allows us raise the mob difficulty to accomplish this goal.
  • We will continue to release a boss each year that provides gear to defeat a new tier of slayer creatures.

Slayer/Combat stats to 120

  • We aren't sure if we'd poll it or not. (Slayer 120, or include it in expansions).
    • If it's healthy for the game, we will make the decisions as a company.
    • Trade-offs: effort to please half the community vs another update to please everyone.
  • Adding more slayer creatures is what players want.
  • Completionist cape owners are concerned about the time needed to keep their cape.
  • Feedback on 120 Slayer would allow us to decide on whether raising combat stats to 120 is a good idea.

PvP Community

  • An increase in a healthy PvP community would be good for the game.
  • The Wilderness, DM, and BH updates were made to see if we could build a community.
  • If it doesn't work we will fade away from PvP focus.

MTX Updates - What we plan to do


General Gauge

  • We currently just make the purchases worth the reward.
  • We want to now also reward those who invest the time.
  • Make sure content from game updates looks just as good graphically as MTX promotion content.
  • Changes need to be made, and the elite skilling outfits are a start.

Elite Skilling Outifts (2)

  • Monday's Update will allow you to obtain the following outfits in-game while skilling:
    • Runecrafting: Rune Ethereal Outfit
    • Mining: Gemstone Golem Outfit

Other

  • Celebration of Fire promotion allows you to train regularly rather than somewhere else.
  • Zombie-Walk tasks were too difficult, and we will tone it down in the next similar promotion.
  • Trade-able elements to clue scrolling. Make it more part of the core experience.

Planning


Researching Other MMOs

  • We interact with CCP, developers of EVE Online.
  • We look at other MMOs such as WoW, Guild Wars 2, and numerous smaller titles.
  • Seeing how big MMO's adopt the F2P model.
  • Looking at what they do with story elements, the fantasy setting, and much more.

Development Cycle

  • We work in Scrum(3) and have been for a few years, and will continue through 2017.
  • Two weekly cycles:
    • A development team gets together and decides what they can achieve in the next two weeks.
    • The team works to accomplish these goals.
    • At the end of those two weeks they bring it all together for a big review.
    • We go through what changed, and add feedback.
  • We tweak the development cycle/scrum where need be and slowly improve the cycle.

Feedback Discussion

  • Development Diaries, Design Documents, or forum threads allow us to communicate ideas on updates.
  • Planned Discussion: Clue Scrolls, Achievements, Bank Rework, Menaphos.

Oldschool & RS3 Update Relation

  • There's nothing wrong with either of us sharing updates.
  • We want to add some breathing room between similar updates so players don't compare the two.

Other


API

  • No current plans, but no one is working on it.
  • People have raised plenty of ideas.

Documentary

  • Soon TM (4)
  • We are actively working on it, instead of making decisions like before.
  • We are re-shooting a few scenes.
  • We are aiming within the next few months, hopefully before 2017.

Fansites

  • Everyone uses RS Wiki, even people in Jagex and Shauny does what he can to help them.
  • We recognize that fansites want better API so they can do more.

RS Forums

  • We are trying to update the forums where needed.
  • The more vibrant community has moved away from the forums and to social media.
    • Live feedback is better.
  • The forums will always be part of Jagex/Runescape as they have their uses.
    • Place to go for patch notes.

Mobile Friendly

  • We plan to look at the Companion App in 2017.
  • We do plan to make the Runescape site mobile-friendly.
  • The Runefest, Arc, and the Children of Mah splash pages are responsive and will adjust based on your screen-size.

Streamers/Video Makers

  • Successful streaming content is content that players want to play and share with others.
    • Updates past 6 months felt grindy and therefore don't meet this.
    • Therefore we plan to improve and try to add more fun elements to content.
  • We don't create content for the sole purpose of getting people to stream.
    • Made a mistake with shattered worlds by implying as such.
  • We want to create features to support streamers in the coming months.

Voice Acting

  • We are more welcome to portions being voice acted.
  • Quests for this year don't have voice acting at the moment.
  • The work needed for voicing would prevent us from doing other things.

Premier Club: Loyalty Programme


General Information

  • Release Date: November 28th, Monday
  • Oldschool accounts will be able to purchase the package with OSRS bonds.
    • Oldschool benefits are limited to membership and the RS3 benefits.
  • More information will be released later.

Price

  • Discounted price of membership and all content in the package.
  • The number of bonds per package has been reduced.
  • Grandfathered rates are still being looked into.

Content

  • Membership
  • Loyalty Points + (bonus points)
  • A swanky outfit
  • Game card items
  • VIP world, forums, badge
  • Aura - Includes a sweep of effects allowing you to shape the aura based on your play-style.
  • 50% off Runemetrics.

Other

  • 2016 Premier Club Members will keep their Mahjarrat aura with a decreased effect.
  • There will be no paypal or any other exclusives.
  • Ironmen accounts will have full access.
  • The Spider Outfit isn't available, because it's from Runecoins and not a game card feature.
Link to comment
38 minutes ago, BRIMZY said:
  • In order to do the rework, we'd need to change every equip-able item individually.
  • We are trying to better structure this issue, but is a massive effort.

 

I hope this does not mean that more armours/clothes will have that stupid nut flap as a result of this and they'll just stick to the character, as far as clipping/fitting into the armour, itself for rework. 

Link to comment
On 11/9/2016 at 1:25 AM, BRIMZY said:

We will continue to release a boss each year that provides gear to defeat a new tier of slayer creatures.

What the

 

On 11/9/2016 at 1:25 AM, BRIMZY said:

Player Model Rework

  • In order to do the rework, we'd need to change every equip-able item individually.

Literal spaghetti code.

Link to comment

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