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Skill cape perks!


Deathcon

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Skillcape Perks

 

A skillcape is a RuneScape icon, and a true badge of honour. While the status and satisfaction that comes with those many hours of hard training is the true reward, there's no reason it can't be a boon on your adventures too.

That's why we've added a perk to each skillcape – each one a useful effect fitting in smoothly with its skill's playstyle.

There's one for every skill, and one for the Quest Point Cape, but it doesn't end there. Those of you who've earned the illustrious Max, Completionist or Trimmed Completionist capes can feed skillcapes to them, granting them up to three of the perks, which are shared across all of these capes. If you have three perks set and wish to replace one, you must first delete one that you have set.

Most are persistent, passive effects, but some are activated by right-clicking the cape.


Perks List

 

    Attack: Gives a chance for degradable items not to degrade.


    Strength: Dismember lasts an additional 2 seconds.


    Defence: Acts as a sign of life. Same cooldown.


    Ranged: Acts as Ava's devices.


    Prayer: Imparts the same benefits as lit burners in a player-owned house.


    Magic: Activate to swap spellbooks at banks.


    Runecrafting: Activate to reveal the required rune for the Rune Goldberg Machine.


    Construction: Reduces the cost of creating planks.


    Constitution: Doubles life points regained over time.


    Agility: Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.


    Herblore: Activate to clean all herbs in your inventory for no XP.


    Thieving: Lowers your stunned time when caught from 4.2 seconds to 3.


    Crafting: Thread is no longer needed when crafting.


    Fletching: Gives a chance of automatically stringing a bow when fletching unstrung bows.


    Slayer: Activate to teleport to any Slayer master in the game that you can access.


    Hunter: Activate to give your Herblore Habitat vine plant the effects of its hunter potion.


    Mining: Gives an invisible +2 skill bonus.


    Smithing: Gives the same effect as the goldsmithing gauntlets.


    Fishing: Gives a chance to get a double catch.


    Cooking: Prevents food from being burned.


    Firemaking: Active to light a fire on the spot you're standing on.


    Invention: Slows the drain of invention charge.


    Summoning: Gives a chance to save charms when infusing pouches.


    Dungeoneering: Teleport to any available resource dungeon.


    Farming: Gives a chance of instantly harvesting a patch.


    Divination: Gives a chance of saving divination materials.


    Woodcutting: Provides an increased chance at finding bird's nests and crystal geodes.


    Quest Points: Adds 30 seconds onto your Tears of Guthix time.

 

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I love how there are some great perks. And then there's this one...

 

3 minutes ago, Deathcon4111 said:

Crafting: Thread is no longer needed when crafting.

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I assume most if not all people will use;

 

Str

Invention

Dg/slayer/def

 

For comp cape perks.

Def for bossing and slay cape/dg for slaying

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Woodcutting: Provides an increased chance at finding bird's nests and crystal geodes.

 

Weak. If the cape perk isn't making me woodcut faster I don't care.

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4 hours ago, Deathcon4111 said:

I assume most if not all people will use;

 

Str

Invention

Dg/slayer/def

 

For comp cape perks.

Def for bossing and slay cape/dg for slaying

 

dg and slayer perks aren't worth adding to comp imo, just have the cape in your inventory

also a lot faster to use, the extra teleports interface is an atrocious 6 step menu

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Just now, James said:

Some of those are amazing.  Others are... meh. 

 

I'm a fan of the invention one. 

Ive discovered the invention one is a 2% charge drain reduc....which dosnt save u much i think at most itll save u like 20k gp/hr

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9 hours ago, Beric said:

I love how there are some great perks. And then there's this one...

 

Crafting: Thread is no longer needed when crafting.

It's as if you are unaware of how to train Crafting and weren't paying attention on Teamspeak all weekend.

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Just now, Veggie said:

It's as if you are unaware of how to train Crafting and weren't paying attention on Teamspeak all weekend.

Both of these are true. :reporter:

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5 hours ago, Deathcon4111 said:

Ive discovered the invention one is a 2% charge drain reduc....which dosnt save u much i think at most itll save u like 20k gp/hr

Over the course of a week's worth of slayer, that adds up. On my off days if I have nothing planned, I can easily get 5-9 hours of slayer in per day. 

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7 minutes ago, Memphus said:

30 extra seconds of torture per week

I imagine you're into this sort of thing. 

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I like the dismember perk but since it's melee only and doesn't apply to other bleeds it'll be useless like half the time for me.

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