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Luck Update


Montero

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Here's some insider info on the future luck update!

 

Overview

The current Ring of Wealth, and way that luck works in-game right now, sucks. This project reworks lucks to now work in four tiers - Low tier, Med tier, High tier and Elite tier (or tiers 1, 2, 3 and 4)

 

The Ring of Wealth would now become a Medium tier luck item and there would be three new rings added for the other tiers. They are:

 

Tier 1 - Ring of Luck

  • Skill requirements: 11 Crafting, 7 Magic
  • Ingredients: Gold bar, Cut lapis lazuli, Ring mould, Water rune, Cosmic rune
  • Stats: Level 15 ring stats (+3 to all styles, no armour)
  • Notes:
    • Available to be worn by F2P, can only be crafted by P2P
    • Tradeable

 

Tier 2 - Ring of Wealth

 

Tier 3 - Ring of Fortune

  • Skill requirements: 67 Crafting, 87 Magic
  • Ingredients: Gold bar, Cut onyx, Ring mould, 20 Earth runes, 20 Fire runes, Cosmic rune
  • Stats: Level 50 ring stats (+13 to all styles, no armour)
  • Notes:
    • This is a replacement for the Ring of Stone as the enchanted Onyx Ring.
      • The existing Ring of Stone will now be a drop from TzHaar/Tok-Haar creatures
      • The requirement to make an Onyx ring, and to cut an Onyx, has increased to 72 Crafting
    • Has unlimited teleports to the Grand Exchange and Miscellenia
    • Tradeable

 

Tier 4 - Luck of the Dwarves

  • Skill requirements: 97 Crafting, 87 Magic, 107 Invention
  • Ingredients: Gold bar, Alchemical onyx, 20 Earth runes, 20 Fire runes, Cosmic rune
  • Stats: Level 60 ring stats (+17 to all styles, no armour)
  • Notes:
    • This is a brand new item with a couple of new materials needed to craft it that come from Invention
      • The idea is to add a new tier of jewelry and gem that is a step up from Onyx but not at the Hydrix level
      • Also adds a new type of gem which could open up some more crafted jewellery going forward
    • How to craft an Alchemical Onyx:
      • 1x Onyx
      • 50x Fortunate Components
      • 50x Refined Components
      • 10x Precious Components
    • This is the highest tier crafted luck item that players can get their hands on
    • Tradeable

 

What about existing items?

 

Ring of Wealth

  • Nothing changes other than it now only works with the tier 2/medium tier bits of content
  • You can still charge it, it still teleports and its still made using a Dragonstone

 

Luck potion

  • Becomes a medium/tier 2 item
  • Can be upgraded to an Enhanced Luck Potion (which is tier 3) by adding 6 Onyx bolt tips.

 

Collector’s Insignia

  • Uncharged, it will continue to work as a tier 2 item
  • Whilst it is charged, it will work like a tier 3 item and degrade like it currently does
  • Continues to have the other benefits (like extra Agility xp)

 

Leprechaun Hat

  • Will continue to work as a tier 2 luck item.

 

Lucky rabbits foot

  • Will now work like a tier 1 luck item.

 

Vecna skull

  • Will continue to be dropped via the RDT, now requires tier 4 luck to obtain.

 

What does new tiers work on?

Here is a list of the content that the new luck tiers can work on:

  • Rare drops from Slayer
    • Items like Triskellion pieces, Abyssal Whips or Mystic armour pieces
    • Will not work on:
      • Pets
      • Sirenic Scales
      • Ascension Keystones/Signets
      • Champion Scrolls
  • Unique drops from Bosses
    • Will not work on pets
  • Chance at clue-specific loot from clue scrolls
    • God pages, clue cosmetics and dyes
  • Rare Drop Table
    • The higher the tier, the better loot you’ll get from RDT
    • The RDT will also now be a bonus drop rather than replacing drops at monsters and bosses
  • Skilling things
    • Like the old Ring of Wealth it’ll work on gems and things like that
    • Uniques from pickpocketing like in Elf City or Pyramid Plunder

 

What tier does what?

 

Tier 1

  • Level 1-50 Slayer monsters
  • Easy clues
  • The following bosses:
    • KBD
    • Giant Mole

 

Tier 2

  • Level 51-80 Slayer monsters
  • Skilling:
    • Mining Gems
    • Jewelled Statuettes and Tradeable Sceptre from Pyramid Plunder
    • Opening Shade chests
    • Flash Powder Factory rubble searching
  • Medium clues
  • The following bosses:
    • Chaos Elemental
    • Kalphite Queen
    • Exiled Kalphite Queen
    • Godwars Dungeon 1
    • Barrows
    • Dagganoth Kings
  • Increased chance at better loot from RDT

 

Tier 3

  • Level 81-99 Slayer monsters
  • High level skilling:
    • Rare drops from Elf City pickpocketing
    • Increased chance of Black Ibis outfit
    • Imporved loot from Kingly Implings
    • Improved chance of Sceptre of the Gods
  • Hard clues
  • The following bosses
    • Queen Black Dragon
    • Nex
    • Godwars Dungeon 2
    • Kalphite King
    • Corporeal Beast
  • Further increased chance at better loot from RDT

 

Tier 4

  • All Slayer monsters
  • All skilling
  • Elite clues
  • The following bosses (plus previous tier bosses)
    • Angel of Death
    • Telos
    • Raids
    • Rise of the Six
    • Vorago
    • Araxxqbd2or
  • Even further increased chance at better loot from RDT and chance for unique drops from the RDT

 

Feedback and suggestions from Discord

Make the Collector’s Insignia (uncharged) tier 3 and then tier 4 if charged

  • No, going to keep them as T2 and T3 for now.

Add a tier 4 luck potion

  • Potentially going forward but not currently.

Require players to wear the item during a kill in order to get a drop chance increase

  • No, players can swap should they wish to.

Add Abomination Cape being affected by luck

  • This is done.

Make Ring of Fortune and Luck of the Dwarves imbue-able from Mobilising Armies

  • Looking in to this.

Currently, Ring of wealth increases the chance of spawning a more powerful Edimmu. Could this be applied to the effects of the new Luck effect so that Luck increases the chances of a elite slayer monster, strong Edimmu,  Elite rune dragon, the Wildywyrm or the cyclossus spawning?

  • No. The T3 does continue to increase the chance of Elite Edimmu but this isn’t applied globally.

Would Luck apply on rare drops from non-Slayer monsters, like Rune dragons, Glacors, Tormented demons, Revenants, Tormented wraith, Celestial dragons and Chaos dwarf fighters?

  • Yes. Most unique items like Glacor Boots, Visages, Dragon Platelegs and the like are all affected by the new luck.

Could the clue scroll increase the drop chance of clue scrolls, effigies and court summons?

  • No, obtaining clues isn’t difficult as it stands. Any existing boots where wearing luck items does increase these chances remain.

Could the Luck effect improve the loot obtained when opening caskets, crystal chests, shade chests, Motherlode Maw

and catching implings, kind of like how Ring of wealth works now, but notably better?

  • It is currently working on:
    • Both crystal chests
    • Triskellion
    • Motherlode maw
  • For the others, I don’t feel like they need luck improvement.

Currently, for some strange reason, Luck does not improve the chance of obtaining loot from Barrows. Would this be changed with the Luck rework?

  • This is still TBC.

How will different levels of Luck effect the guaranteed rewards from Bork? And if changes are made, could other D&D bosses like Agoroth, Skeletal Horror and the Phoenix receive a buff to their rewards if any Luck effect is activated?

  • The Ring of Wealth will continue to boost improve guaranteed rewards for Bork, the other tiers will not further increase this.
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I'm just glad the tier 4 rings will be tradable RIP low invention level. 

 

Also it's nice that the enhanced luck potion works for good bosses like Nex and GWD2. 

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15 hours ago, Beric said:

I'm going to hate myself for not getting fortunate components. 

Atleast your not an ironman ;)

 

I think i have around 30ish.

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What is perceived as bad about the standard rng probability system?  

 

Seems to me that rather than adding new equipment and making the ability to play RS at a higher level more and more complex, they could just apply the pet-chance drop rate increase to all uniques (but on a sliding scale), and have the odds reset every time you get a unique.  This would award the dedication high level boss hunters put into specific bosses, without having yet another item that everyone needs to get and keep in their inventory.  

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Overvoltage
2 hours ago, John Kleppe said:

So what's the latest with this t5 ring?

 

 

speculation. There's no confirmation it's luck-related or at this time obtainable, but will likely tie into the clue rework (for master level clues)

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4 minutes ago, Rafi said:

Then we are no doubt about to see a serious uptick in elite TT being done.

panic sell blood dye Kappa

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12 hours ago, Drake said:

The market crashed hard yesterday

 

The TT market or the entire market?

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7 hours ago, AmusedDragon said:

 

The TT market or the entire market?

The entire market. It might be back up now, but I was liquidating some loot and I was selling sirenic at 15% under 

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What do you think is the cause? Selling less common items in anticipation of them becoming more common with the luck gear? I don't see why raw resources would drop though.

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