Deathcon Posted September 16, 2017 Share Posted September 16, 2017 Twitch Vod Invention Batch 2 Release Date: September 18th Invention Guild Received a minor graphical update, with re-textured floors/walls. Guild has been expanded to make room for Machines with 6 hotspots. New Content Removal of inspiration. 120 Invention emote Players will gain +50% XP on all blueprints until October 1st. Blueprint optimization puzzle directly affects XP (from 20%-100%). Mouse over components to display what perks they will generate. Stackable gizmo shells. Augmentors and junk refiners are tradeable. Cog toggle is located in Miscellaneous Settings under Appearance Options In PvP everyone can see everyone else's cogs. Level 12+ Item Perks Level 13: Siphoning this item has a 50% chance to not consume the siphon. Level 14: This item drains 12.5% less charge when used. Level 15: This item can now be used with an Equipment separator. Level 16: Siphoning this item will no longer consume the siphon. Level 17: Using the Equipment separator on this item has a 25% chance to not consume the separator. Level 18: This item drains 15% less charge when used. Level 19: Using the Equipment separator on this item has a 50% chance to not consume the separator. Level 20: Helpful perks will activate 10% more frequently. Perks Benefited from Item Perks Weapon: Biting; Impatient; Spendthrift; Scavenging; Trophy-taker's Armor Absorbative; Impatient; Scavenging; Trophy-taker's Crystal shield; Devoted; Lucky; Enhanced Devoted Tools Pyromaniac; Refined; Prosper; Tinker Breakdown; Butterfingers; Charitable; Polishing; Imp Souled; Furnace; Rapid Other Degrade to Dust augmented items will not be changed with this update. They will be addressed shortly after. Machines General Information There is a machine tutorial which can be skipped at any point. Generators provide Power which is required to place machines. Only so much power can be supplied limiting the number and types of machines. Generator Information Each tier generator requires the previous tier 1 Divine charge is converted into 3000 machine charge. Generator Level XP Power Supplied Parts Required Simple 60 4,250 100 30 Connector; 100 Smooth; 100 Simple; 30 Metallic Large 80 5,250 125 30 Precious; 100 Delicate; 100 Clear; 100 Base Jumbo 102 6,350 160 50 Precious; 15 Powerful; 50 Metallic; 80 Magic Machines Information Discover machines with a blueprint, and then build them on a hotspot located within the Guild. Machines process items once every hour including when you're offline. Each tier machine requires the previous tier to be made. Players have the option to downgrade at the full-cost of making the first tier. Creation Information Machine Level XP Parts Required Description Automatic hide tanner 93 2,950 3 Protective; 50 Needles; 100 Deflecting; 100 Padded Converts hides into leathers. Optimised hide tanner 111 6,800 100 Thread; 10 Protective; 10 Evasive; 100 Cover; Converts hides into leathers. Partial potion producer 90 2,875 500 Clear; 30 Living; 250 Smooth; 500 Organic Mixes herbs into unfinished potions. Will not benefit from Scroll of Cleansing. Partial potion producer DX 114 6,950 30 Healthy; 30 Living; 100 Base; 250 Clear Mixes herbs into unfinished potions. Will not benefit from Scroll of Cleansing. Plank maker 99 3,100 20 Direct; 20 Saws; 300 Crafted; 300 Simple Converts logs into planks. High capacity plank maker 117 7,100 20 Precise; 20 Sharp; 30 Living; 300 Crafted Converts logs into planks. Alchemiser 72 2,425 500 Clear; 10 Imbued; 250 Delicate; 500 Magic Converts any deposited items into gold. Alchemiser mk. II 108 6,650 10 Pious; 10 Fire Battlestaves; 100 Spiritual; 10 Imbued Converts any deposited items into gold. Auto disassembler 60 4,250 5 Direct; 200 Simple; 100 Base; 100 Head; Disassembles any deposited items. Auto disassembler mk. II 81 5,300 10 Sharp; 200 Tensile; 200 Flexible; 100 Head; Disassembles any deposited items. Interacting Information The machine can store up to 3 stacks of items up to the machine's capacity. If the machine runs out of charges (or extra items) it will stop creating items. Some machines can run up to a week if fully charged. Machines run on a machine charge stored in the generator. (Cost per hour). Alchemiser uses the high alch price equivalent. Items above 500k in value, and augmented items cannot be placed in machines. Machine Capacity Items Per Hour Power Required Machine Charge (Extra) Automatic hide tanner 10,000 45 25 225 Optimised hide tanner 30,000 140 50 840 Partial potion producer 3,750 13 20 75 (1 Vial of water) Partial potion producer DX 13,000 40 50 210 (1 Vial of water) Plank maker 2,500 13 30 225 High capacity plank maker 7,500 40 65 600 Alchemiser 1,500 8 20 45 (5 Fire rune, 1 Nature rune) Alchemiser mk. II 5,000 25 55 150 (1 Nature rune) Auto disassembler 7,500 35 30 180 Auto disassembler mk. II 13,000 60 40 230 Devices Creation Information Device Level XP Parts Required Description Spring cleaner 43 3,000 A device that breaks down objects dropped by monsters into their constituent materials. Tight Springs (x20) 43 5 120 Tensile; 1 Subtle; Springs used for the Spring cleaner. Small Gizmo Bag 75 600 75 Spiritual; 30 Padded; 75 Crafted A bag that can store up to 10 gizmos. Mechanised siphon 77 4,500 5 Equipment siphon; 200 Magic; 50 Precious; 50 Dextrous; 50 Enhancing; After putting siphons in this device, it will automatically siphon my equipment however I specify. Spirit tree re-router 92 250 5 Organic; 2 Living; 2 Fungal This item looks like it will give access to the root of the Spirit Tree network. Contains 10 charges. Portable fairy ring 94 250 5 Organic; 2 Healthy; 2 Fungal It looks like this device will tap into the fairy ring network from anywhere. Contains 10 charges. Medium Gizmo Bag 95 1,800 1 Small gizmo bag; 40 Flexible; 75 Crafted; 10 Evasive A bag that can store up to 15 gizmos. Herb protector 96 250 1 Plant cure; 30 Organic; 2 Healthy Use a protector on a herb patch to protect it from death or disease. Energy barrel 98 780 225 Incadescent energy; 300 Magic; 25 Evasive; 25 Light A cosmetic backpack full of divine energy Whetstone 100 300 1 Hammer; 5 Base; 5 Deflecting; A device used to repair items which are in a degraded or broken state. Divine charge (empty) 101 120 20 Simple The empty shell of a divine charge to be used with the Divine-o-matic vacuum. Divine-o-matic vacuum 101 5,000 180 Metallic; 750 Smooth; 120 Powerful A vacuum that fills empty Divine Charge packs using divine energy as you harvest from wisps. Miraculous treatment 104 350 50 Magic; 4 Living A device that revives a dead farming patch. Does not work on any type of tree patch. Flatpack depacker 109 2,300 20 Crafted; 20 Head; 2 Sharp A device that breaks down flatpacks made on a workbench into components or notes them upon creation. Teleportation compactor 110 600 20 Magic; 1 Imbued; 5 Enhancing A device which is capable of enhancing and combining teleportation devises, destroying the original and adding charges into a new item. Potion reservoir 112 150 1 Potion flask; 5 Simple; 5 Clear A reservoir that holds an intricate potion dispersing device. Combat dummy MKII 113 600 15 Deflecting; 2 Strong Once deployed, this device can be attacked in order to build your adrenaline. Equipment separator 115 9,000 400 Clear; 35 Ethereal; 35 Precious; 35 Protective; 2 Undead; Separates an augmented item from its gizmos without destroying either. Large Gizmo Bag 118 3,600 1 Medium gizmo bag; 75 Crafted; 10 Light; 20 Precious; A bag that can store up to 20 gizmos. Additional Device Details Spring Cleaner The tight springs are untradeable. Spring cleaner is now available to ironmen. Gizmo Bag 3 tiers - holds 10/15/20 gizmos respectively. Cannot store incomplete gizmos (because they're already stackable). Only stores complete gizmos. Can re-arrange gizmos when they're in the bag. Identical gizmos won't stack. Mouse-over will show which gizmo/perks it has. Mechanised siphon Stores up to 50 Equipment and 50 Crystal siphons. Select the level at which items automatically siphon upon reaching. Choose whether it applies to Armour, Weapons, Shields, and/or Tools items. Spirit tree re-router/Portable fairy ring Pocket slot items that contain 10 teleport charges. Opens up the appropriate teleportation interface. Fairy ring does not take you to Zanaris (Spirit Tree) Cannot teleport to trees not unlocked, or ones you are standing next to. (Fairy) All normal quest requirements are needed in order to unlock and make it. Whetstone Allows you to repair an item anywhere in the game with the exact same discount as elsewhere. This item is tradeable. Divine-o-matic Vacuum Requires empty Divine charges (stores up to 100). When equipped, energies obtained from siphoning will charge the device. Option to change between siphoning just energy or energy and memories. Once it reaches 100% charges, it will give you one divine charge. Takes 1 minute on average. The rate at which it charges scales with the tier of energy being siphoned. Better 'exchange rate' when compared to gathering your own energies via Divination (faster + cheaper since you don't use simple parts). Cursed energy will charge at the rate of the highest energy that you can siphon. Teleportation compactor Stores up to 20 pieces of the same jewelry into one item. Can be recharged by using normal teleport jewelry on it. (Cannot be removed). Teleport Jewelry: Amulet of Glory; Combat Bracelet; Digsite Pendant Enlightened Amulet; Ferocious ring; Games Necklace Ring of Dueling; Ring of Respawn; Ring of Wealth Skills Necklace; Slayer Ring; Traveler's Necklace Potion reservoir Potions that run on a timer will be automatically consumed as the effect ends. Only able to store 1 potion that is either a 4 dose or 6 dose. Only 1 can be used at a time. Players able to toggle the effect on and off. Combat dummy MKII Does not provide any XP, and has a fixed duration time. Multiple people can use it. Equipment Separator Separates equipment gizmos without destroying either. Items retain item xp. Can only be used on level 15+ items. Link to comment
Brimes Posted September 16, 2017 Share Posted September 16, 2017 Seems like a pretty good update. Link to comment
Overvoltage Posted September 16, 2017 Share Posted September 16, 2017 even as an ironman I'm a little disappointed. It would have been less so if they didn't mislead us about the things they chose to hype Link to comment
Deathcon Posted September 16, 2017 Author Share Posted September 16, 2017 19 minutes ago, Overvoltage said: even as an ironman I'm a little disappointed. It would have been less so if they didn't mislead us about the things they chose to hype Atleast we get a spring cleaner? :Badpokerface: Link to comment
Cam L Posted September 16, 2017 Share Posted September 16, 2017 8 hours ago, Deathcon said: Degrade to Dust augmented items will not be changed with this update. They will be addressed shortly after. BUT YOU ALREADY HAVE THE TECHNOLOGY Overall, everything but the higher item level stuff looks mediocre as hell. Link to comment
Overvoltage Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, Deathcon said: Atleast we get a spring cleaner? :Badpokerface: yeah, and the unfinished potion maker might be nice depending on time/cost ratio but like, the new charge-making tool they touted as "you won't need (20) simple parts anymore to make charge packs" ... just a shell that ... requires 20 simple parts to make. Spring cleaner and combat dummies are the real win here, but who knows how the dummies will work with other ironmen.... Link to comment
Wolf Posted September 16, 2017 Share Posted September 16, 2017 could be better, could be worse at least it's something Link to comment
Drake M Posted September 16, 2017 Share Posted September 16, 2017 @Cam L Those equipment separators tho. Link to comment
AmusedDragon Posted September 16, 2017 Share Posted September 16, 2017 I am glad the equip separators are high level and expensive. Link to comment
John Kleppe Posted September 17, 2017 Share Posted September 17, 2017 19 hours ago, AmusedDragon said: I am glad the equip separators are high level and expensive. How expensive are they going to be to make, I saw the list of components and it really means nothing to me. Link to comment
Overvoltage Posted September 17, 2017 Share Posted September 17, 2017 4 minutes ago, John Kleppe said: How expensive are they going to be to make, I saw the list of components and it really means nothing to me. 400 Clear || I have 100k of these on both accounts atm so I'm going to say effective cost is 0 35 Ethereal || 120k-150k each (+83 mins disassemble time with infernal ashes, or 12 mins with signs of life, but much lower buy limit) you can do it with accursed ashes for like 40k each, but it'll take you over 2 hours to get 35 ethereal comps 35 Precious || ~20k each (and 12 minutes) 35 Protective || ~20k-25k each (and 8-11 mins) 2 Undead || ~650k each (from rots shields, which give 5) if you're leveling something up for undead, it's probably the sunspear (650k reclaim cost, gives 1x undead [4x at level 9] about 60% of the time) but that's a lot of time you're sinking in using a shitty weapon to save ... 600k so using signs of life, sapphire or emerald jewelry, green dhide chaps (or similar), and a rots shield, you're looking at 5.25m ethereal parts 700k precious 700k protective 1.3m undead 7.95m and half an hour spent disassembling [and 6 buy limit batches for signs of life, so this is once-per-24 hours by yourself] or if you use ashes to get your ethereal instead, 4.2m ethereal the rest is the same 6.9m and ~105 minutes disassembling Link to comment
Beric Posted September 17, 2017 Share Posted September 17, 2017 3 minutes ago, Overvoltage said: if you're leveling something up for undead, it's probably the sunspear I was wondering why I had so many of these components. It all makes sense now. Link to comment
AmusedDragon Posted September 17, 2017 Share Posted September 17, 2017 1 hour ago, John Kleppe said: How expensive are they going to be to make, I saw the list of components and it really means nothing to me. 1 hour ago, Overvoltage said: 6.9m and ~105 minutes disassembling Also the chance that it might break your weapon when you remove the gizmo would add onto that cost through needed repairs. Link to comment
Deathcon Posted September 17, 2017 Author Share Posted September 17, 2017 15 minutes ago, AmusedDragon said: Also the chance that it might break your weapon when you remove the gizmo would add onto that cost through needed repairs. Afaik it dosnt hurt the weapon or gizmos. You just have a chance to save the separator depending on the items level; 25 or 50% chance to save the separator Link to comment
Overvoltage Posted September 17, 2017 Share Posted September 17, 2017 38 minutes ago, Deathcon said: Afaik it dosnt hurt the weapon or gizmos. You just have a chance to save the separator depending on the items level; 25 or 50% chance to save the separator I think he's talking about the weapon degrading to 0%, like what happens if you use an augmentation dissolver. You get the weapon back, but in a fully broken state Link to comment
AmusedDragon Posted September 17, 2017 Share Posted September 17, 2017 Yeah, what Voltage said. I am completely assuming that it does something like that. Haven't heard if it does or doesn't. Link to comment
Spartacus109 Posted September 18, 2017 Share Posted September 18, 2017 so pumped for this TBH Link to comment
Cam L Posted September 18, 2017 Share Posted September 18, 2017 It looks like the release went flawlessly. Link to comment
Overvoltage Posted September 18, 2017 Share Posted September 18, 2017 (edited) 1 hour ago, Cam L said: It looks like the release went flawlessly. that thread doesn't even scratch the surface edit: it kind of does now next week's patch notes will henceforth be known as "Invention Batch 2.1" Edited September 18, 2017 by Overvoltage Link to comment
AmusedDragon Posted September 18, 2017 Share Posted September 18, 2017 So are the adrenaline dummies good? Link to comment
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