Deleted User Posted July 11, 2021 Share Posted July 11, 2021 Whatever happens, happens... not too sure if more bosses is what the game needs right now, but okay Link to comment
Seiryuu Posted July 12, 2021 Share Posted July 12, 2021 Imagine fighting Zaros 1v1 as final boss and in a couple years they release a newer, more powerful boss that drops higher tier items but turns out to be some shit like a scorpion or a snake or something that's somehow stronger than a god. Like a giant spider was stronger than the generals of gods who fought during the god wars. Link to comment
KrewZero Posted July 12, 2021 Share Posted July 12, 2021 they should have put the quest as req , not just the 92 slayer and 90 con . Link to comment
Sir Berry Posted July 13, 2021 Share Posted July 13, 2021 Exciting stuff. Maybe people don't want another enrage type boss, but it sure seems like it makes the boss relavent for longer and more exciting. That or a Mazcab style raid with roles. I probably just mentioned what I want to see. I'll take as many bosses as I can get. Link to comment
AmusedDragon Posted July 13, 2021 Share Posted July 13, 2021 On 7/12/2021 at 3:37 AM, KrewZero said: they should have put the quest as req , not just the 92 slayer and 90 con . Probably going to end up being a soft req for most people. I imagine people will want the shard of zaros/ring. Link to comment
Deathcon Posted July 13, 2021 Author Share Posted July 13, 2021 24 minutes ago, AmusedDragon said: Probably going to end up being a soft req for most people. I imagine people will want the shard of zaros/ring. They'd really need to give the Shard of Erebus a tangible benefit. Shard of Zaros - Non agression in GWD; okay thats good prior to unlocking skipping KC with totem i suppose, irrelevant now though. Shard of Mah - Non agression (okay with the "fix" to mobs not fighting in huge groups anymore its irelevant + increases KC multiplier to 400% in GWD2....yeah thats kinda useless seeing as kc stops at 200 anyway. Shard of Erebus - Non agression can likely be assumed...maybe protection against the "Darkness" (?) Still think that is somewhat lackluster. Link to comment
Deathcon Posted July 20, 2021 Author Share Posted July 20, 2021 Spoiler t85 Mage gloves affecting combust/Dbreath Jas godbook Greater Conc blast codex *****t95****** Staff of armadyl -- YES the elder artefact Fractured pieces (multiple drops like spider legs?) Slayer/Con killing dragonkin and siege weapons can drop technology that can upgrade your cannon/oldak coil/kenetic cyclone to make it do more damage. Normal/Hard mode 4 phase fight Link to comment
AmusedDragon Posted July 20, 2021 Share Posted July 20, 2021 That's a lot of rewards from the first front, what the hell are the other three going to have? lol. Similar stuff for each style? Also they lied again, they introduced a new tier of weapon... they explicitly said they weren't doing this (like they said AOD wouldnt have weapons). Can't trust jagex on anything they say until it's out really. Link to comment
Sir Berry Posted July 20, 2021 Share Posted July 20, 2021 Ya that is a lot from the first front... The switchscape thing just seems to get worse. I thought they going to try and reduce that. Link to comment
Deathcon Posted July 20, 2021 Author Share Posted July 20, 2021 [Talking about cannon upgrade] Normal and Hardmode are 1-3 players Link to comment
Will Tri Posted July 20, 2021 Share Posted July 20, 2021 On 7/4/2021 at 10:48 AM, Kris_Kronkle said: Inb4 if there is a best in slot cape it won’t have max perks so you have to choose between sign or whatever the new cape does what makes you say this? the kiln capes can use perks? Link to comment
AmusedDragon Posted July 20, 2021 Share Posted July 20, 2021 Staff is 3 parts: It will be dyeable too, per the comment chain here: Link to comment
X5-452 Posted July 20, 2021 Share Posted July 20, 2021 4 minutes ago, Will Tri said: what makes you say this? the kiln capes can use perks? yeah this is reality atm, your max/comp cape perks are active while using items that don't have perks, in cape slot like this Link to comment
Sir Berry Posted July 20, 2021 Share Posted July 20, 2021 Btw what does Armadyl have to do with any of this? Edit - That is dumb cause it's a Elder artifact. Link to comment
AmusedDragon Posted July 20, 2021 Share Posted July 20, 2021 1 hour ago, Sir Berry said: The switchscape thing just seems to get worse. I thought they going to try and reduce that. Mages gotta bring the glove switch for firebreath/combust, lol. Then back to cinders where applicable. Link to comment
Sir Berry Posted July 20, 2021 Share Posted July 20, 2021 1 minute ago, AmusedDragon said: Mages gotta bring the glove switch for firebreath/combust, lol. Then back to cinders where applicable. Let me just click on my dragon rider amulet and new gloves before I dbreath. Link to comment
Deathcon Posted July 20, 2021 Author Share Posted July 20, 2021 eof ecb and eof SoA new max cash eofs Link to comment
Kris_Kronkle Posted July 20, 2021 Share Posted July 20, 2021 58 minutes ago, AmusedDragon said: Mages gotta bring the glove switch for firebreath/combust, lol. Then back to cinders where applicable. probably gonna bring drider neck too at that point. at least at places like aod and vorago there is no glove switching needed curious how combust will be affected by the gloves and exanguinate. lunging inquisitor confirmed useful? Link to comment
AmusedDragon Posted July 20, 2021 Share Posted July 20, 2021 So - make your predictions - what will the new staff's special attack do? What will it be called? Link to comment
Kris_Kronkle Posted July 20, 2021 Share Posted July 20, 2021 pessimistic prediction- 6 wracks for 60 adren what i want- can use dual wield and staff abilities and has a non channeled version of the arma bstaff spec realistic- gstaff spec with 3 affinity spec name- Armadyl's fury/tempest Link to comment
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